1000 IQ plays! Two Tier1 Terrors!!! Hogaak vs Wernog/Cecily | Round 4 | UB 032623 | Duel Commander thumbnail Blurred backdrop thumbnail
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1000 IQ plays! Two Tier1 Terrors!!! Hogaak vs Wernog/Cecily | Round 4 | UB 032623 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hogaak, Arisen Necropolis

    Hogaak, Arisen Necropolis

    Leverages graveyard recursion and graveyard synergies to quickly deploy large, evasive threats and overwhelm opponents with relentless aggression.

  • Cecily, Haunted Mage

    Cecily, Haunted Mage

    Generates tokens and uses control spells to stabilize the board while synergizing with Wernog to maximize creature recursion and value.

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

    Focuses on recurring creatures from the graveyard each turn, maintaining board presence and enabling continuous pressure alongside Cecily’s token generation.

Gameplay Insights

  • 1

    Effective sequencing of graveyard recursion spells enabled repeated threat deployment despite board wipes.

  • 2

    Balancing aggression with control was crucial, as players needed to maintain pressure without overextending into wipes.

  • 3

    Using Wernog and Cecily's synergy to maximize creature recursion and token generation provided sustainable board presence.

  • 4

    Timing of board wipes and protective plays determined tempo shifts and momentum swings throughout the match.

Notable Cards

  • Hogaak, Arisen Necropolis

    Hogaak, Arisen Necropolis

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

  • Cecily, Haunted Mage

    Cecily, Haunted Mage

Gameplay Summary

In this intense Duel Commander match, three powerful decks faced off: Hogaak, Arisen Necropolis versus the Wernog, Rider's Chaplain and Cecily, Haunted Mage partnership.

The game unfolded with explosive starts from Hogaak’s graveyard recursion strategy, quickly generating large threats by leveraging graveyard resources.

Meanwhile, the Wernog/Cecily team focused on controlling the board through interaction and recurring value plays, using Wernog's ability to recur creatures and Cecily’s prowess in generating tokens and controlling the pace.

Key turning points included well-timed board wipes and recursion chains that kept the battlefield dynamic and prevented any one player from establishing dominance for long.

The match showcased multiple high-IQ plays, particularly in sequencing spells and managing resources to either reset the board or push through lethal damage.

Ultimately, the game revolved around balancing aggression with resilience, using graveyard synergy and incremental advantage to outlast opponents.

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