Deck Strategies
Commodore Guff
Control the board using planeswalkers, create wizard tokens for ramp, and leverage planeswalker abilities to grind out card advantage and deal incremental damage.
Urza, Chief Artificer
Build a powerful artifact creature army with constructs, use Steel Overseer and other artifact synergies to grow the board, and win through overwhelming artifact combat damage.
Be'lakor, the Dark Master
Generate multiple clones of the commander to repeatedly deal damage to opponents, combining damage and card draw to control the game tempo.
Grothama, All-Devouring
Ramp aggressively in mono-green, deploy large trampling creatures, and use commander-driven card draw to pressure opponents with heavy damage.
Gameplay Insights
- 1
Utilizing Masterful Replication on artifact creatures transformed the board state dramatically, enabling a large damage swing that eliminated a player.
- 2
The combination of Rono's Masked Inquisitor's bounce ability with Rings of Brighthearth's doubling effect disrupted multiple opponentsโ key permanents simultaneously.
- 3
Proliferate was used effectively to add counters to planeswalkers, increasing their loyalty abilities and board impact quickly.
- 4
Be'lakorโs cloning strategy allowed for repeated damage output and card advantage, pressuring the table consistently.
- 5
Strategic blocking and damage assignment during combat phases signaled careful resource management and timing to maximize damage while minimizing losses.
- 6
The use of Elhonna's board wipe ability to destroy large creatures with power four or greater reset the board and shifted momentum.
- 7
Gideon of the Trials was used both defensively to prevent damage and offensively to draw cards and deal damage via the commanderโs abilities.
Notable Cards
Steel Overseer
Masterful Replication
Rings of Brighthearth
Gideon of the Trials
Summary
The game began with each player establishing their board presence and ramping mana to execute their respective strategies. David on Urza, Chief Artificer quickly assembled a board of artifact creatures and constructs, using Steel Overseer and other artifact synergies to create a threatening board state. Will, piloting Be'lakor, the Dark Master, focused on cloning his commander Garuda Doom of Deps to repeatedly deal damage to opponents, leveraging his commander's ability for incremental damage and card draw. Jeff aboard Grothama, All-Devouring utilized ramp and big green creatures with trample to pressure the table, while David on Commodore Guff deployed planeswalkers to control the board and generate card advantage through wizard tokens and loyalty abilities. A pivotal moment occurred when Will used Masterful Replication to turn all artifacts into creatures, significantly boosting his board's power and swinging for lethal damage that eliminated a player. David on Commodore Guff also leveraged powerful planeswalker synergies and a well-timed mass bounce with Rono's Masked Inquisitor combined with Rings of Brighthearth to disrupt opponents' boards. The game featured strategic plays involving proliferate to gain multiple counters on planeswalkers, repeated damage from Be'lakor clones, and artifact-based combat tricks. The board wipes from Elhonna, Sun's Champion and damage from commanders' activated abilities kept the pace dynamic. The game highlighted the varied win conditions: Urza's artifact army, Be'lakor's damage through clones, Grothama's stompy trample aggression, and Commodore Guffโs planeswalker control and attrition.