Deck Strategies
Acornelia, Fashionable Filcher
Generate and leverage squirrel tokens with acorn counters to create a wide and synergistic board presence, using recursion and token buffs to overwhelm opponents.
Pippa, Duchess of Dice
Utilize dice rolling mechanics to generate creature tokens and trigger powerful effects, creating variable board states that can disrupt opponents and build advantage.
Stet, Draconic Proofreader
Focus on ramp and interactive plays involving spells and creatures with diverse names, using augmentation and combat tricks to control the board and support other strategies.
Surgeon General Commander
Employ hand disruption and augmentation creatures to interfere with opponents’ resources while leveraging life gain and token generation for board presence.
Gameplay Insights
- 1
The early use of Demonic Tutor and ramp spells like Soul Ring allowed for quick deployment of key threats and combo pieces.
- 2
Oddly Uneven's board wipe targeting creatures with even-numbered words in their names drastically changed the board state and forced players to recalibrate their strategies.
- 3
Augmentation creatures such as Half-Squirrel Half-Rat and Half-Kitten Half-Beaver created synergy triggers that facilitated card draw and untapping key permanents, enhancing tempo.
- 4
Multiple copies of Chittering Doom combined with effects like Mirror March and Pippa's dice rolls amplified token production and board presence exponentially.
- 5
Strategic use of combat damage and blockers allowed players to maximize damage to opponents while preserving their own board state.
- 6
Recurring token generators and recursion spells like Kindred Dominance helped recover from board wipes effectively.
Notable Cards
Chittering Doom
Demonic Tutor
Lightning Greaves
Dirty Rat
Oddly Uneven
Kindred Dominance
Wheel of Fortune
Backdraft Hellkite
Mirror March
Training Grounds
Summary
The game began with players establishing their mana bases and deploying early creatures and utility artifacts, such as Soul Ring and Fellwar Stone, to ramp into their strategies. Cornelia, Fashionable Filcher led a squirrel-themed build that leveraged acorn counters and token generation, synergizing with creatures like Chittering Doom and cards that boosted token power. Pippa, Duchess of Dice focused on dice rolling mechanics to generate variable board presence and enhance token production. Stet, Draconic Proofreader and Surgeon General Commander played more interactive and disruptive roles, with cards like Dirty Rat and Half-Squirrel/Half-Rat augmentations to affect opponent hands and board states. A key turning point was a devastating board wipe from Oddly Uneven that destroyed most creatures with even-numbered names, significantly thinning the board and shifting momentum. Following the board wipe, Cornelia's player capitalized on token synergies and recursion spells like Kindred Dominance to rebuild a strong board presence, while Pippa continued to generate tokens and leverage dice rolls for advantage. The game saw repeated interactions around augmentation creatures and triggered abilities tied to unique tokens. Martin's use of multiple copies of Chittering Doom and powerful spells like Demonic Tutor and Multi-Headed Giant further accelerated his board state. Combat phases featured strategic blocks and damage assignments that pressured opponents' life totals, particularly targeting Max and Nick. The gameplay highlighted a mix of token swarm strategies, hand disruption, and dice-based randomness, with players adapting to board wipes and recurring threats to push toward victory.