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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E5

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Focused on efficient card advantage and leveraging Seasons Past for recursion, aiming to control the game with versatile removal and value plays.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Utilizes cascade and storm mechanics to chain spells and generate huge card advantage, aiming to combo off or overwhelm opponents with cascaded spells.

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    Leverages large creatures to generate vast amounts of mana quickly, enabling powerful spells and combos, often aiming to storm out or build overwhelming board presence.

  • The Gitrog Monster

    The Gitrog Monster

    Combines dredge and land recursion with card draw synergies, using Crucible of Worlds and other recursion tools to create combos that generate infinite or overwhelming value.

Gameplay Insights

  • 1

    Eliot’s decision to cast Ad Nauseam at low life was a pivotal play, dramatically increasing his resources but putting him at significant risk.

  • 2

    Bill’s use of Bane of Progress and Cyclonic Rift effectively reset the board, slowing down opponents’ momentum and buying time for his Selvala Brostorm strategy.

  • 3

    The interaction between Gitrog Monster and Crucible of Worlds allowed Eliot to recur lands from the graveyard and draw cards, setting up powerful dredge-based combos.

  • 4

    Jan’s precision in sequencing Predict and Yidris helped maximize card advantage and set up potential storm cascades.

  • 5

    Players carefully managed Mana Crypt triggers and life totals, demonstrating the high stakes and fast-paced resource race typical of competitive Commander games.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Grim Monolith

    Grim Monolith

  • Cabal Coffers

    Cabal Coffers

  • Carpet of Flowers

    Carpet of Flowers

  • Ad Nauseam

    Ad Nauseam

  • Bane of Progress

    Bane of Progress

  • Cyclonic Rift

    Cyclonic Rift

  • Crucible of Worlds

    Crucible of Worlds

  • Lupine Prototype

    Lupine Prototype

  • Dimir Signet

    Dimir Signet

  • Predict

    Predict

Gameplay Summary

The game started with players setting up their mana bases and early board presence, with Jim on Tasigur playing a Seasons Pastigur variant, Jan on Yidris focusing on storm and cascade synergies, Bill piloting a Selvala Brostorm deck leveraging large creatures for mana, and Eliot on The Gitrog Monster utilizing dredge and combo elements.

Early turns saw the deployment of mana acceleration like Mox Diamond, Mana Crypt, Grim Monolith, and Cabal Coffers, setting the stage for explosive plays.

Bill quickly established a strong board with Selvala and Lupine Prototype, while Eliot ramped aggressively with Gitrog Monster and Crucible of Worlds, enabling land recursion and card draw triggers. A key turning point was Eliot's main phase Ad Nauseam cast, which allowed him to draw a significant portion of his deck at the cost of life, putting him at just 3 life but massively increasing his resources.

Meanwhile, Jan cast Yidris and set up for storm/cascade plays, and Bill disrupted the board with Bane of Progress and followed with a Cyclonic Rift, aiming to reset the board state.

Jim maintained a modest and fair game plan, playing conservatively.

Eliot's use of Carpet of Flowers to generate black mana and the synergy with Gitrog Monster's dredge ability highlighted a strong combo potential.

The game showed tension as players utilized their key artifacts and spells to build toward their win conditions while interacting with each other's board states.

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