Narset vs Krrik vs Squee and slimefott vs Goror goro and satoru cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Narset vs Krrik vs Squee and slimefott vs Goror goro and satoru cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Utilizes a Jeskai control shell with value engines and a Thassa's Oracle win combo, seeking to generate card advantage and combo off while controlling the board.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    A Grixis reanimator deck that focuses on putting dragons into the graveyard, reanimating them with haste, and leveraging commander triggers that reward attacking and dealing damage.

  • Slimefoot and Squee

    Slimefoot and Squee

    A Jund creature combo deck that uses recursive creatures and powerful synergies to combo out, often relying on combo pieces like Dockside and graveyard interactions.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    A mono-black fast combo deck that leverages K'rrik's ability to pay life instead of mana for black mana costs, aiming to combo off quickly using cards like Rude Hordling and Brutling to win.

Gameplay Insights

  • 1

    Deploying Drannith Magistrate early was pivotal in slowing down K'rrik's combo by preventing him from casting his commander from anywhere other than the command zone.

  • 2

    Players mulliganed aggressively to seek hands with fast mana acceleration and tutors, highlighting the importance of speed and consistency in cEDH.

  • 3

    The use of Imperial Seal to find Dockside Extortionist indicated a focus on quickly generating large amounts of mana to fuel combos.

  • 4

    Narset's player prioritized card advantage and carefully evaluated tutor targets, opting to shuffle rather than take suboptimal cards to maintain flexibility.

  • 5

    Goro-Goro's reanimator strategy depended on setting up graveyard resources early and leveraging haste to maximize damage output on the same turn.

  • 6

    The interaction and information gained from Taxing Probe and other hand-revealing effects influenced players' decisions about when to commit to combos or apply pressure.

Notable Cards

  • Drannith Magistrate

    Drannith Magistrate

  • Dockside Extortionist

    Dockside Extortionist

  • Imperial Seal

    Imperial Seal

  • Mana Crypt

    Mana Crypt

  • Mox Opal

    Mox Opal

  • Sylvan Library

    Sylvan Library

  • Birds of Paradise

    Birds of Paradise

  • Squee, Goblin Nabob

    Squee, Goblin Nabob

  • Thassa's Oracle

    Thassa's Oracle

  • Entomb

    Entomb

Gameplay Summary

The game began with each player setting up their respective strategies, with Narset aiming to leverage value engines and a potential Thassa's Oracle combo, Goro-Goro and Satoru focusing on reanimating and hasting dragons to apply pressure, Slimefoot and Squee playing a Jund-style deck with potent creature combos, and K'rrik, Son of Yawgmoth aiming for a fast combo kill utilizing his unique mono-black synergy.

Early turns featured key plays like the deployment of Drannith Magistrate to hinder K'rrik's combo potential, and players carefully mulliganed to optimize their opening hands, striving for the fastest and most reliable lines to their win conditions.

The presence of disruptive creatures and tutors shaped the pace, with spells like Imperial Seal and interaction such as probing informing the players' decisions.

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