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Commander, but Only Lands | Commander Clash

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MTGGoldfish Commander 295 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Öza Saga

    Focuses on generating and powering up artifact Construct tokens from lands to create a growing board presence, eventually leveraging counters on these tokens for additional effects.

  • Big Apple, 3 a.m.

    Big Apple, 3 a.m.

    Aims to go wide by producing multiple rat token creatures from lands, building a swarm to overwhelm opponents.

  • Blinkmoth Nexus

    Blinkmoth Nexus

    Transforms itself into a flying artifact creature to apply early pressure and commander damage while maintaining land utility.

  • Bossing Say

    Utilizes indestructible lands and pump effects to control the battlefield and sustain a strong defensive and offensive position.

Gameplay Insights

  • 1

    Activating Öza Saga's chapter two to create artifact Construct tokens early on provided a scalable threat that synergized well with other artifact lands.

  • 2

    Turning Ink-Moth Nexus into a flying creature allowed for early commander damage and board interaction despite the limitation of only playing lands.

  • 3

    Players frequently used land destruction effects like Ghost Quarter to disrupt opponents' mana bases, adding a layer of interaction and tempo swings unusual for a land-only format.

  • 4

    The presence of pump lands and proliferate effects created synergy opportunities, enabling incremental growth on tokens and creatures that could shift board states gradually.

  • 5

    Discarding cards to hand size due to commander abilities introduced resource management challenges, emphasizing careful sequencing of plays and timing of commander activations.

Notable Cards

  • Sunken Citadel

    Sunken Citadel

  • Ghost Quarter

    Ghost Quarter

  • Wasteland

    Wasteland

  • Maze of Ith

    Maze of Ith

Gameplay Summary

This Commander Clash game featured a unique twist where all players built decks exclusively of lands, with commanders that interact with lands in creative ways.

Early in the game, players established their mana bases and began deploying various utility and creature lands.

Key moments included the activation of Öza Saga's second chapter, which allowed the creation of artifact Construct tokens that grew stronger as more were made, showing a slow but powerful board development strategy.

Another player leveraged Ink-Moth Nexus, turning a land into a flying artifact creature to apply early pressure and commander damage, indicating an aggressive approach despite the land-only restriction. The game also saw strategic plays involving land destruction and disruption, such as Ghost Quarter effects, which challenged players to carefully manage their resources.

The Big Apple, 3 a.m.

commander produced rat tokens to widen the board, emphasizing a go-wide strategy.

Bossing Say demonstrated resilience with indestructible lands and pump effects, aiming to control the battlefield and outlast opponents.

The interplay between artifact lands, token generation, and proliferate effects created interesting synergies and tactical decisions, with players balancing aggression, board presence, and resource management in this unconventional land-only Commander format.

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