Deck Strategies
Saskia the Unyielding
Aggressive combat-focused deck that targets multiple opponents each combat phase, leveraging tokens and direct damage to pressure and eliminate opponents quickly.
Greven, Predator Captain
Sacrifice and value engine deck that grows in power as creatures die, using effects like Disciple of Bolas for massive life gain and card draw to overwhelm opponents.
Rienne, Angel of Rebirth
Creature recursion and resilience deck, focusing on repeatedly bringing back impactful creatures and maintaining board presence through sacrifice and protective effects.
Golos, Tireless Pilgrim
Ramp and toolbox deck that uses Golos's ability to find and cast powerful spells, aiming for a strong mid-to-late game with big plays and mana acceleration.
Gameplay Insights
- 1
Using Humble Defector’s draw ability repeatedly to filter cards and provide card advantage for multiple players, facilitating strategic plays and political leverage.
- 2
Casting Fire Covenant with a large life payment to remove multiple key creatures simultaneously, disrupting opponents' boards and forcing difficult sacrifices.
- 3
Greven’s sacrifice to Disciple of Bolas created a massive life gain and card draw swing, turning the tide of the game in Greven's favor.
- 4
Nick’s use of Morari's Wake to double mana production enabled casting multiple spells and enhanced board presence, showcasing the importance of ramp and resource acceleration.
- 5
The interaction of Blood Artist with multiple sacrifice effects created incremental damage and life drain that pressured opponents and rewarded aggressive plays.
- 6
Players navigated complex combat interactions, such as Saskia’s damage assignment and blocking choices, which led to significant board state changes and removal of key creatures.
Notable Cards
Humble Defector
Blood Artist
Disciple of Bolas
Fire Covenant
Greater Good
Saffi Eriksdotter
Knight of Autumn
Sakura-Tribe Elder
Summary
The game began with early board development by all four players, featuring aggressive creature deployments and ramping with mana rocks and lands. Saskia established early pressure with goblin tokens and Humble Defector, while Greven focused on value through sacrifice and card draw. Rienne provided resilience with recurring creatures, and Golos aimed for a powerful late game with ramp and high-impact spells. A key turning point occurred when Greven reached a large power level, prompting an intense combat phase where Saskia and goblins attempted to block but ultimately Saskia was removed from combat and sacrificed. Greven then sacrificed itself to Disciple of Bolas, resulting in a massive life gain and card draw, significantly swinging the game in that player's favor. Prior to this, a Fire Covenant was cast dealing lethal damage to several key creatures, forcing critical sacrifices and disrupting the opponents' boards. Throughout the game, players leveraged various synergies including Blood Artist triggers, Morari’s Wake for ramp acceleration, and Greater Good for card advantage. The interplay between sacrifice effects, token generation, and targeted removal shaped the board state dynamically. The game was defined by strategic creature trades and combos that maximized life gain and card draw, setting up Greven’s explosive presence as a central threat.