Deck & Commander Strategies

Cosmic Spider-Man
Spider tribal deck focusing on creating spider tokens, using graveyard recursion, and leveraging utility creatures to control the board and generate incremental value.

Norman Osborn // Green Goblin
Aggressive deck that transforms Norman Osborn into Green Goblin, utilizing graveyard recursion and cost reduction for spells to maintain pressure and generate chaos on the battlefield.

Aunt May
Life gain and token generation deck that creates multiple 1/1 creatures each turn, gaining life and using synergies to overwhelm opponents through incremental combat damage.

Mister Negative
Control and card advantage deck centered on running a crime syndicate, drawing cards through life gain triggers, and managing the board with discard and removal spells.
Gameplay Insights
- 1
Aunt May's use of tokens combined with life gain engines created continuous pressure, forcing opponents into difficult blocking decisions.
- 2
Norman Osborn's transformation into Green Goblin was pivotal, enabling spells from the graveyard at reduced costs and increasing board presence rapidly.
- 3
Mister Negative's Ledger Shredder synergized well with discard effects to maintain card advantage and apply pressure through counters.
- 4
The interaction between life gain triggers and draw engines like Well of Lost Dreams allowed players to cycle through cards efficiently, impacting tempo.
- 5
Board wipes and removal spells were used strategically to keep token swarms in check, preventing any one player from snowballing too quickly.
Notable Cards
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Ledger Shredder
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Welcoming Vampire
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Ancient Tomb
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Rogue's Passage
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Mox Amber
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Path to Exile
Gameplay Summary
The game featured a high-powered four-player Commander battle with Cosmic Spider-Man, Norman Osborn, Aunt May, and Mister Negative.
Early turns saw players establishing board presence and ramping mana, with Aunt May creating life gain synergies and token swarms, and Norman Osborn aiming to leverage his transformation into Green Goblin for aggressive graveyard recursion and cost reductions.
Mister Negative played a controlling crime syndicate deck, generating card advantage through life gain and discard synergies, while Cosmic Spider-Man focused on spider tribal interactions, graveyard recursion, and utility creatures. Aunt May's strategy of generating multiple 1/1 creatures and gaining life set the pace early, forcing opponents to chump block or take chip damage.
Norman Osborn's ability to transform and cast spells from the graveyard added a dynamic threat, particularly when combined with aggressive creatures like horses and cats that synergized with life gain.
Mister Negative utilized card draw engines like Ledger Shredder and Welcoming Vampire to maintain hand advantage and board presence.
The game featured multiple combat phases where token swarms clashed, life totals fluctuated significantly, and players used removal spells to manage the board.
Despite some missteps, the game highlighted tight interplay between life gain, token generation, and graveyard recursion, with the win condition revolving around incremental damage from tokens supported by efficient threats and card advantage engines.



























