Deck & Commander Strategies
Chief Jim Hopper & Lucas, the Sharpshooter
Aggressively goad creatures and attack to maintain board pressure, leveraging synergies with artifacts to push damage early and keep opponents on the back foot.
Jhoira of the Ghitu
Utilizes suspend mechanics to cast large creatures and powerful spells over time, aiming for a mid-to-late game board presence with impactful creatures.
Cosima, God of the Voyage // The Omenkeel
Focuses on vehicles to control the board and disrupt opponents by exiling cards from their libraries, while also playing land-based control elements and milling.
Liesa, Shroud of Dusk
Aims to rapidly decrease life totals and maximize life payment triggers to control the board with removal and life manipulation, ensuring opponents struggle to maintain threats.
Bjorna, Nightfall Alchemist
Not explicitly covered in detail, but typically revolves around aggressive damage and combat tricks.
Sophina, Spearsage Deserter
Not explicitly covered in detail in this game.
Gameplay Insights
- 1
Billy's early deployment of Sarah Ascendant forced opponents to address a rapidly growing threat, shaping early combat decisions.
- 2
Esmond's use of Font of Agonies to pay life and add counters allowed targeted removal of problematic creatures like Sarah Ascendant, showcasing efficient control in a low-ramp environment.
- 3
John's Cosima deck leveraged vehicle mechanics to exile opponents' cards and gain incremental advantages by playing lands from exile, compensating for the banned green ramp by slowly building resource advantage.
- 4
Colin’s use of Brainstorm on turn three indicated a strategic effort to set up future turns, emphasizing card selection to maximize the impact of suspended creatures.
- 5
The no-green and no-ramp restriction led to creative uses of life manipulation, removal, and incremental advantage rather than explosive early plays.
Notable Cards
-
Font of Agonies
-
Cosima, God of the Voyage // The Omenkeel
-
Swiftfoot Boots
-
Brainstorm
Gameplay Summary
The game began with a low-ramp, no-green format, leading to some unconventional and interactive plays.
Billy, playing a Chief Jim Hopper and Lucas, the Sharpshooter deck, aggressively deployed early threats like Sarah Ascendant, quickly pressuring opponents' life totals.
Colin’s Jhoira of the Ghitu deck aimed for a suspend-based strategy with big creatures, while John piloted Cosima, God of the Voyage with a vehicle-centric deck focused on stealing lands and milling.
Esmond’s Liesa, Shroud of Dusk deck took a unique approach by rapidly lowering life totals and leveraging life payment synergies combined with heavy removal, demonstrated early by playing Font of Agonies to control threats like Sarah Ascendant.
Early attacks and interaction revolved around managing Sarah Ascendant’s immense growth and survival, with Esmond using removal effects to keep aggressive threats in check.