Is this Lorwyn Eclipsed commmander BROKEN?! High Perfect Morcant v Ashling, Limitless v Grub v Kirol thumbnail Blurred backdrop thumbnail

Is this Lorwyn Eclipsed commmander BROKEN?! High Perfect Morcant v Ashling, Limitless v Grub v Kirol

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Chad Magic 65 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Kirol, Attentive First-Year

    Kirol, Attentive First-Year

    A Boros-themed deck focused on crew value and doubling triggers to maximize combat efficiency and incremental advantage through aggressive creatures.

  • Ashling, the Limitless

    Ashling, the Limitless

    A five-color elemental deck leveraging evoke and sacrifice mechanics to create hasty elemental tokens, aiming to overwhelm opponents with powerful, repeatable threats.

  • High Perfect Morcant

    High Perfect Morcant

    An elf tribal deck that uses proliferate to manage counters on permanents and grow a robust elf army, balancing board control with aggressive creature development.

  • Grub, Storied Matriarch // Grub, Notorious Auntie

    Grub, Storied Matriarch // Grub, Notorious Auntie

    A goblin tribal deck aiming to rapidly flood the battlefield by cheating in goblins and utilizing synergy among goblin creatures to establish early board dominance.

Gameplay Insights

  • 1

    Nathan's early Muxus cheat-in on turn two was a game-changing explosive play that rapidly overwhelmed the board with goblins, forcing opponents into reactive stances.

  • 2

    Christian used the proliferate ability from High Perfect Morcant to balance counter placement on opponent permanents while simultaneously growing his elf army, demonstrating effective board management.

  • 3

    Tom's Ashling deck capitalized on elemental evoke and sacrifice triggers to generate multiple hasty tokens, providing both board presence and flexibility in combat.

  • 4

    Wally's Kirol strategy focused on crewing creatures to double triggers, aiming for incremental value rather than a singular explosive turn, which allowed steady pressure throughout the game.

  • 5

    The interaction of token generation and tribal synergies highlighted the strength of Lorwyn Eclipsed commanders in creating diverse but potent board states early in the game.

Notable Cards

  • Muxus, Goblin Grandee

    Muxus, Goblin Grandee

  • Goblin Lackey

    Goblin Lackey

  • Farseek

    Farseek

  • Charismatic Conqueror

    Charismatic Conqueror

  • Verdant Catacombs

    Verdant Catacombs

  • Overgrown Tomb

    Overgrown Tomb

Gameplay Summary

The game featured a dynamic clash among four unique commanders, each showcasing distinctive strategies aligned with their themes.

Early on, Nathan, piloting Grub, aggressively deployed goblins, utilizing synergy cards like Goblin Lackey and Muxus to flood the board with creatures, rapidly escalating the board state.

Christian's High Perfect Morcant deck focused on elf tribal synergy, using proliferate mechanics to manage the board and grow his elf army steadily.

Tom, with Ashling the Limitless, leveraged elemental evoke and sacrifice effects to generate powerful elemental tokens, aiming for big, impactful plays.

Wally, playing Kirol, Attentive First-Year, adopted a Boros-style crew value approach, doubling triggers and focusing on efficient early board presence to maintain tempo. A pivotal moment occurred when Nathan managed to cheat in Muxus on turn two, enabling an explosive goblin swarm that put immense pressure on all opponents.

This early aggression forced the others to respond quickly, with Christian using proliferate to keep control while building his own forces.

Tom's elemental tokens provided a resilient counterattack, while Wally sought to maximize his commander's ability to double triggers and crew creatures for incremental advantage.

The interaction between these strategies created a tense game flow, highlighting the raw power and synergy potential of the Lorwyn Eclipsed commanders.

Ultimately, the game revolved around board control, token generation, and leveraging commanders' unique abilities to outpace opponents in damage and board presence.

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