Deck Strategies
Bess, Soul Nourisher
Builds a wide board of 1/1 creatures and enhances them with +1/+1 counters, turning her into a large threat that buffs all her small creatures to deal significant damage.
Don Andres, the Renegade
Focuses on exiling opponents' cards and stealing resources while buffing all controlled creatures to have menace and deathtouch, generating treasure tokens to ramp and attack aggressively.
Kumena, Tyrant of Orazca
Leverages Murfolk tribal synergies to draw cards, pump creatures, and make the commander unblockable, aiming to control the board and win through combat damage.
Obyra, Dreaming Duelist
Uses a fairy tribal deck with flash and flying to quickly deploy creatures and trigger life loss effects on opponents, aiming to chip away at life totals and win with commander damage.
Gameplay Insights
- 1
Bess effectively used token generators and +1/+1 counter synergies to rapidly grow her board and make her commander a formidable attacker.
- 2
Don Andres capitalized on treasure token generation from casting non-creature spells not owned by him to accelerate his mana curve and maintain pressure.
- 3
Kumena's use of Realm Walker allowed him to cast Murfolk directly from the top of the deck, enhancing card draw and board development.
- 4
Obyra's deployment of flying fairies with life loss triggers steadily pressured opponents and combined well with commander damage tactics.
- 5
The use of Panharmonicon was intended to double triggered abilities but had limited impact early on, suggesting a need for more synergy pieces to maximize its value.
- 6
Players maintained cautious combat engagement early, focusing on building boards and mana before committing to aggressive attacks.
Notable Cards
Don Andres, the Renegade
Kumena, Tyrant of Orazca
Obyra, Dreaming Duelist
Silvergill Adept
Panharmonicon
Twilight Drover
Corsair Captain
Summary
The game started with all four players ramping and developing their board states cautiously. Bess, Soul Nourisher focused on generating and enhancing small 1/1 creatures, consistently putting +1/+1 counters on her commander and other tokens to build a threatening wide board. Don Andres, the Renegade, aimed to disrupt opponents by exiling cards from their decks while boosting his creatures with menace, deathtouch, and pirate synergy, creating multiple treasure tokens for resource advantage. Kumena, Tyrant of Orazca built a strong Murfolk tribal presence, utilizing his commander's ability to draw cards and pump his team while maintaining board control with unblockable threats. Obyra, Dreaming Duelist played a fairy tribal deck, leveraging flash and flying creatures alongside life loss triggers to chip away at opponents steadily. A key turning point was when Bess began flooding the battlefield with sapling tokens and synergized well with cards like Under Seller Mikid and Tuka Tong Salad, rapidly increasing the power on her commander. Meanwhile, Don Andres cast his commander to aggressively buff his creatures and generate extra mana through treasures, preparing for an offensive push. Obyra deployed additional fairies such as Teg, Duke of Splendor to amplify life loss triggers and card draw, pressuring other players with commander damage. Kumena established a steady Murfolk presence and used Realm Walker to facilitate casting Murfolk from the top of the library, continuing to draw cards and maintain resources. The introduction of Panharmonicon hinted at attempts to maximize triggered abilities, although its impact seemed minimal in the early stages. Overall, the game showcased a dynamic multiplayer environment where each deck leveraged its unique tribal and synergy-based strengths aiming to outpace opponents through incremental advantage and combat damage.