(EDH) Saskia Vs Izoni Vs Zirda Vs Kruphix - Commander Gameplay Ep.13 thumbnail Blurred backdrop thumbnail
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(EDH) Saskia Vs Izoni Vs Zirda Vs Kruphix - Commander Gameplay Ep.13

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Saskia the Unyielding

    Saskia the Unyielding

    Cheat out and cast powerful creatures quickly to apply aggressive pressure, dealing damage through combat and leveraging various creature abilities for incremental advantage.

  • Izoni, Thousand-Eyed

    Izoni, Thousand-Eyed

    Utilize graveyard synergies by sacrificing creatures to generate insect tokens and value triggers, eventually overwhelming opponents with wide boards and recursive threats.

  • Zirda, the Dawnwaker

    Zirda, the Dawnwaker

    Build ramp and token generation using artifact synergies and treasure tokens, then amplify token output with anthem effects to win through overwhelming numbers and burn spells.

  • Kruphix, God of Horizons

    Kruphix, God of Horizons

    Ramp aggressively to store mana in the commander and cast large Eldrazi creatures, dominating the board through sheer power and card advantage.

Gameplay Insights

  • 1

    Zirda's use of Treasure Map transforming into Treasure Cove enabled consistent card draw and mana ramp to fuel the token and artifact synergy.

  • 2

    The combination of Divine Visitation and Anointed Procession created a significant token buff engine that pressured opponents heavily.

  • 3

    Izoni's ability to produce multiple insect tokens upon entering the battlefield and from sacrificing creatures kept continuous board presence and threat density.

  • 4

    Strategic sacrifice of creatures to Priest of Forgotten Gods allowed for card draw, mana generation, and disruption of opponents' boards.

  • 5

    Kruphix's ramp and the casting of large Eldrazi threatened to shift board control through high-impact creatures, demanding careful responses from opponents.

  • 6

    Activation of Flame-Kin Zealot and Chaos Wand generated large amounts of mana and card draw, enabling explosive plays and sustained advantage.

Notable Cards

  • Divine Visitation

    Divine Visitation

  • Anointed Procession

    Anointed Procession

  • Izoni, Thousand-Eyed

    Izoni, Thousand-Eyed

  • Golden Guardian // Gold-Forge Garrison

    Golden Guardian // Gold-Forge Garrison

  • Chaos Wand

    Chaos Wand

  • Priest of Forgotten Gods

    Priest of Forgotten Gods

  • Flame-Kin Zealot

    Flame-Kin Zealot

  • Traverse the Outlands

    Traverse the Outlands

Gameplay Summary

The game began with players developing their mana bases and establishing early board presence through ramp and card draw.

Raf's Izoni deck leveraged its graveyard synergy to generate numerous insect tokens quickly, while Kelly's Saskia deck focused on deploying impactful creatures that could threaten opponents aggressively.

Zirda's deck built a ramp and token engine, utilizing treasure generation and artifact synergies to accelerate its strategy.

Kruphix ramped heavily and aimed to cast large Eldrazi creatures to dominate the board. Key turning points included Zirda casting double anthem effects with Divine Visitation and Anointed Procession, threatening overwhelming token armies.

Meanwhile, Izoni capitalized on sacrificing creatures and generating value from the graveyard, keeping pressure on opponents with wide board states.

Saskia pressured with removal and utility creatures, while Kruphix attempted to stabilize with ramp and card advantage.

The game saw multiple combat phases with strategic attacks and sacrifice triggers, highlighting the tension between aggressive and value-based plays.

The board state was dynamic, with players carefully balancing offense and defense while setting up for their respective win conditions.

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