Deck Strategies
Trynn, Champion of Freedom and Silvar, Devourer of the Free
Aggressively build a wide human tribal board, leveraging anthem effects to pump creatures and overwhelm opponents with large numbers and tall threats.
Nikara, Lair Scavenger and Yannik, Scavenging Sentinel
Utilize +1/+1 counters to grow creatures, generate value through lifelink and token production, and disincentivize board wipes with persistent threats.
Damia, Sage of Stone
Control the board through cycling and draw mechanics, maintaining card advantage and reacting with counterspells while setting up for a late-game finish.
Goreclaw, Terror of Qal Sisma
Ramp quickly and cast multiple creatures using cost reduction from Goreclaw and artifacts, aiming to storm out with large trampling threats to close the game.
Gameplay Insights
- 1
Danny’s use of Call the Coppercoats to create a large token army and add counters was a turning point that significantly increased board presence.
- 2
Devin leveraged Archangel of Thune effectively by gaining life and distributing counters to maintain pressure and resilience through lifelink.
- 3
Michael optimized Goreclaw’s cost reduction and monument triggers to ramp into multiple creatures in a single turn, threatening to overpower opponents.
- 4
Strategic blocking and double blocking by Danny mitigated damage from Yannik’s pumped creatures, showcasing careful defensive planning.
- 5
Devin’s use of Nikara’s ability to draw cards while losing life was balanced by lifelink and counters, allowing sustained aggression despite incremental life loss.
Notable Cards
Call the Coppercoats
Archangel of Thune
Thalia's Lieutenant
Champion of the Parish
Midnight Reaper
Soul Warden
Wood Elves
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Rhonas's Monument
Soul of the Harvest
Summary
The game began with a strong focus on creature development across all four decks, each leveraging their unique synergies. Trynn and Silvar aggressively built a human tribal board, utilizing anthem effects like Cathar's Crusade and Thalia's Lieutenant to grow their creatures and overwhelm opponents. Nikara and Yannik focused on a +1/+1 counters strategy, pumping their creatures with Archangel of Thune and making use of lifelink to sustain themselves. Damia's cycling deck aimed to control the board and draw through the deck, while Goreclaw's mono-green storm deck sought to ramp quickly and cast big threats efficiently, using cost reduction and monument triggers to accelerate spells and board presence. Key turning points included Danny's use of Call the Coppercoats to create a large army of tokens and add multiple counters, significantly bolstering his board state. Devin maintained pressure by generating fairies with Nikara and continually growing his creatures through Archangel of Thune's triggered abilities. Michael's Goreclaw deck successfully ramped and cast multiple creatures with cost reduction, threatening to close out the game with large trampling attacks. Spencer's Damia deck provided consistent card draw and cycling interactions but struggled to establish dominance against the aggressive boards. The game featured several pivotal combat phases with strategic blocks and chump blocks, notably Danny double-blocking Yannik to mitigate damage and Devin using lifelink and counters to survive. The interplay between anthem effects and counter synergies was central to the game's tempo. Ultimately, the wide human board and counter-heavy creatures shaped the game, with aggressive combat and token generation forcing opponents into difficult defensive positions.