Quips&Guac HAUNTS the Garage and Crim (and Dom) Yell A Lot | GtG #21 thumbnail Blurred backdrop thumbnail

Quips&Guac HAUNTS the Garage and Crim (and Dom) Yell A Lot | GtG #21

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Garage The Gathering 23 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

    An aggressive Timmy-style deck that uses Eddie Brock's abilities to create and maintain a board of creatures that apply continuous pressure, often dealing damage to opponents through combat and life loss mechanics.

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    A group slug deck that generates card draw for all players but punishes opponents through life loss triggered by those draws, aiming to gain incremental advantages and control the game's pace.

  • Ellie, Brick Master

    Ellie, Brick Master

    A Jund token-focused deck that creates and distributes tokens aggressively, leveraging combat and token synergies to maintain board presence and pressure opponents consistently.

  • Belbe, Corrupted Observer

    Belbe, Corrupted Observer

    A mana ramp deck that grants free mana to all players but aims to generate more than opponents, using this advantage to cast spells faster and gain a decisive edge in resources.

Gameplay Insights

  • 1

    Using Thornbow Archer to test the opponent's willingness to protect tokens early in the game created a psychological edge and board presence.

  • 2

    Valgavoth's ability to force opponents to lose life when drawing cards created a tension-filled environment encouraging careful resource management.

  • 3

    Joel's strategy of distributing tokens when opponents attack created a deterrent effect, forcing players to reconsider their attacks.

  • 4

    Belbe's focus on free mana ramp required careful timing to maximize mana advantage without enabling opponents too much.

  • 5

    Players balanced aggressive early plays with strategic passes to build up resources and board position before escalating conflicts.

Notable Cards

  • Thornbow Archer

    Thornbow Archer

  • Wild Growth

    Wild Growth

  • Stomping Ground

    Stomping Ground

Gameplay Summary

The game began with players setting up their boards cautiously, with early plays like token generation and land drops establishing the pace.

Crim's Eddie Brock deck took early damage from its own effects but set up a board presence with creatures like Thornbow Archer to apply pressure.

Quips&Guac on Valgavoth aimed for a group slug approach, generating card advantage and punishing opponents for drawing cards.

Joel's Joel deck focused on aggressive token creation and distribution, leveraging synergy with Spider-Man-themed elements and tokens to maintain board control.

Dom piloted Belbe, Corrupted Observer, aiming to produce and exploit free mana advantages to outpace opponents in resource generation. A key turning point involved the continual pressure from Eddie Brock's aggressive creatures and the incremental life loss mechanics from Valgavoth's card draw triggers.

Joel's deck pushed a token army, threatening to overwhelm opponents, while Belbe sought to accelerate mana to cast impactful spells ahead of schedule.

The gameplay featured tactical use of creatures that triggered life loss or token creation upon attacks, with players balancing aggression and resource management.

The game likely revolved around the interplay of these strategies, with win conditions centering on overwhelming board presence, leveraging incremental damage, and mana ramp to cast powerful finishers.

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