Deck & Commander Strategies
Malcolm, Alluring Scoundrel
Utilizes proliferate and counters to draw cards and maintain incremental advantage, aiming to build a strong board presence and leverage card draw synergies for a combo finish.
The Rani
Focuses on recursion and resource replenishment using Time Twister and other spells to shuffle graveyards into the deck, enabling sustained card advantage and control over the game.
Rograkh, Son of Rohgahh
A midrange Grixis deck using Necropotence, disruption, and incremental value creatures to control the board and outlast opponents, leveraging commanders to mark creatures and opponents for advantage.
Silas Renn, Seeker Adept
A value-oriented deck leveraging artifact synergies and recursion to generate consistent advantage and disrupt opponents through targeted removals and recursion loops.
Alena, Kessig Trapper & Thrasios, Triton Hero
A Temur deck aiming to generate infinite mana using Alena's power-based red mana and then use Thrasios to dig through the deck and finish the game quickly with large damage or combos.
Gameplay Insights
- 1
Using Jeskai Will with Mana Crypt and Scalding Tarn to generate large amounts of mana and card draw early was pivotal in accelerating The One Ring's casting and activation.
- 2
Time Twister was used effectively by The Rani player to refresh resources by shuffling graveyards back into the library, allowing for a fresh draw and prolonged game presence.
- 3
Selective combat and marking opponent’s creatures with Rograkh’s ability helped redirect attacks and minimize damage taken, preserving key creatures.
- 4
Players prioritized fast mana and ramp artifacts early to enable quick deployment of their commanders and key spells, setting the pace for the game.
- 5
The interaction between card draw, proliferate, and counter generation on Malcolm's side allowed for steady advantage buildup even under pressure.
Notable Cards
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The One Ring
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Jeska's Will
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Mana Crypt
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Scalding Tarn
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Grim Monolith
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Ragavan, Nimble Pilferer
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Gilded Drake
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Talisman of Indulgence
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Chromatic Lantern
Gameplay Summary
The game opened with a focus on ramping and setting up key combos, particularly from Malcolm, Alluring Scoundrel, and the Alena & Thrasios Temur deck aiming for infinite mana and damage via Alena's power-based red mana generation.
Malcolm's deck utilized its proliferate and card draw synergy, aiming to build counters and maintain board presence.
Early turns saw significant ramp plays and attempts to establish board control, with players casting powerful mana rocks and setting up their commanders.
Rograkh and Silas’s deck played a midrange strategy, using incremental value and disruption tools like Grim Monolith and Talisman of Indulgence to maintain tempo. A key turning point was the use of Jeskai Will combined with mana crypt and Scalding Tarn to generate a burst of mana and card draw, facilitating the casting of The One Ring for additional advantage.
The Rani’s player used Time Twister to shuffle graveyards back into the deck, refreshing resources for a fresh set of draws, indicating a strategy focused on recursion and maintaining card advantage.
Combat was selective, with players marking and redirecting attackers to avoid unnecessary losses and to protect key pieces.
Despite some disruption such as counterspells on pivotal cards like The One Ring, the players focused on building their advantage through mana acceleration, card draw, and incremental board development.
The game showed a blend of combo potential, midrange value, and control elements vying for dominance.