The Wild West VS The Wise Mothman | The Cozy Magic Club Commander Show 01 | EDH Magic: The Gathering thumbnail Blurred backdrop thumbnail
Cozy Magic Club profile icon

The Wild West VS The Wise Mothman | The Cozy Magic Club Commander Show 01 | EDH Magic: The Gathering

Cozy Magic Club


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Wise Mothman

    The Wise Mothman

    Utilizes monarch and aggressive creatures with death touch and haste to control the board and generate token swarms, leveraging incremental card draw and pressure to outlast opponents.

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

    Focuses on exiling opponents' cards and casting them, creating value through disruption and resource denial while maintaining a steady board presence.

  • Yuma, Proud Protector

    Yuma, Proud Protector

    Capitalizes on lands in the graveyard to reduce spell costs, enabling the rapid deployment of threats and maintaining tempo.

  • Olivia, Opulent Outlaw

    Olivia, Opulent Outlaw

    Leverages extort-like effects to drain opponents' life while generating treasure tokens on creature deaths, combining life gain and resource generation to sustain board presence.

Gameplay Insights

  • 1

    The monarch mechanic significantly influenced combat decisions, with players vying for control to gain card advantage and board presence.

  • 2

    Using cards that exile and allow casting of opponents' cards from exile created disruptive tempo swings and resource denial.

  • 3

    Spell cost reduction based on graveyard lands enabled rapid deployment of impactful creatures, accelerating board development.

  • 4

    Extort-like abilities applied incremental pressure, forcing opponents to react while generating life gain and treasure tokens for sustained advantage.

  • 5

    Players balanced aggression with strategic protection, such as using enchantments that punish attackers by granting access to exiled cards.

Notable Cards

  • Perpetual Timepiece

    Perpetual Timepiece

  • Life Insurance

    Life Insurance

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

  • Cunning Rhetoric

    Cunning Rhetoric

  • Hythonia the Cruel

    Hythonia the Cruel

  • Tainted Wood

    Tainted Wood

Gameplay Summary

The game began with a typical ramp and setup phase, where players developed their mana bases and deployed early threats.

A notable early board presence was the player with the Queen's presence, a hasty 3/3 creature with death touch that also generates 1/1 assassin tokens at upkeep if the player is not the monarch.

This set the tone for aggressive play and board control.

Another player used a spell-cost reduction mechanic based on lands in the graveyard to efficiently deploy threats, while others focused on card draw and graveyard interactions through cards like Perpetual Timepiece and cunning enchantments that enabled them to cast exiled cards or interact with opponents' libraries.

Watch on YouTube