Deck Strategies
Nymris, Oona's Trickster
A tempo and disruption deck leveraging bounce and flicker effects to control the board and disrupt opponents' plans, often using Sensei’s Divining Top for card selection and Moxen for fast mana.
Tymna the Weaver & Ikra Shidiqi, the Usurper
A fast combo/control deck that uses life gain and card draw from commander damage and damage triggers, with Ad Nauseam as a primary win condition to find combo pieces quickly.
Silas Renn, Seeker Adept & Kodama of the East Tree
A toolbox and ramp deck focused on playing powerful creatures with flash and recursion, using Kodama for mana acceleration and Silas for artifact/enchantment recursion to maintain control and pressure.
Raffine, Scheming Seer
A stax and control deck that uses Raffine’s connive ability to filter the deck and build Walking Ballista counters, while deploying hatebears and taxing effects to slow opponents and control the board.
Gameplay Insights
- 1
Casting Scheming Symmetry imprint on Chrome Mox early to keep removal spells in hand is a clever way to maintain interaction while developing mana.
- 2
Rodrigo’s use of Drannith Magistrate early prevents opponents from casting their commanders from the command zone, slowing down some combo lines.
- 3
David’s repeated winning of the Mana Crypt roll and use of Sensei’s Divining Top allows him to carefully sculpt his draws and set up key plays.
- 4
Rodrigo uses Raffine’s connive triggers to build counters on Walking Ballista, turning it into a major removal and ping threat.
- 5
The removal of Tymna by Walking Ballista counters drastically reduces Drake’s card draw potential, weakening his ability to combo efficiently.
- 6
Baal’s flashing in of Notion Thief in response to Ballista removal steals valuable card draw from Rodrigo, shifting momentum temporarily.
- 7
The interaction where Rodrigo pays to remove Walking Ballista counters to kill Deathrite Shaman and then pings Drake directly is a pivotal tactical play.
- 8
Players are carefully balancing aggression and disruption to maintain advantage in a stax-heavy environment, highlighting the importance of resource management.
Notable Cards
Ad Nauseam
Walking Ballista
Drannith Magistrate
Notion Thief
Tymna the Weaver
Ikra Shidiqi, the Usurper
Raffine, Scheming Seer
Kodama of the East Tree
Silas Renn, Seeker Adept
Deathrite Shaman
Force of Will
Abrupt Decay
Cursed Totem
Summary
The game unfolds as a high-powered cEDH multiplayer match with four players piloting competitive decks centered around their commanders. Early turns see aggressive ramp and disruption, with Drake on Tymna & Ikra setting a fast pace by casting Ad Nauseam early, only to be countered by Force of Will. Rodrigo on Raffine establishes a stax-heavy board presence with Drannith Magistrate and multiple hatebears, using Raffine’s connive ability to filter cards and build up Walking Ballista as a potent threat. Baal on Nymris struggles with land drops but leverages tempo plays and the card draw engine of Sensei’s Divining Top. David on Silas & Kodama focuses on ramp with Gaea’s Cradle and Kodama while utilizing Endurance and flash creatures to maintain board presence and disruption. As the game progresses, there are several key interactions: Drake’s Tymna repeatedly attacks to draw cards and gain life from Ikra triggers, Rodrigo uses Walking Ballista aggressively to remove threats and ping opponents, and Baal flashes in Notion Thief to steal card draw and disrupt opponents’ plans. The stax elements from Rodrigo slow down the game, but the other players find ways to push through with tutors, removal, and aggressive commander attacks. The game features multiple pivotal moments including removal of Drannith Magistrate to regain some flexibility, and the loss of Tymna to Walking Ballista’s counters, which impacts Drake’s card draw potential. The game remains tight with all players jockeying for position through incremental advantage, life gain, and disruption, with no immediate win condition resolved during the observed segment.