Ezuri vs Teysa vs Animar vs Tiamat | High Power EDH  | MCT 100 EP30 thumbnail Blurred backdrop thumbnail
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Ezuri vs Teysa vs Animar vs Tiamat | High Power EDH | MCT 100 EP30

MTG Basics


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Animar focuses on casting creatures at reduced cost and accumulating +1/+1 counters to enable powerful creature synergies and combos. The deck seeks to generate infinite mana and card advantage through creature recursion and bounce interactions, leveraging tutors to assemble key pieces.

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    Ezuri’s deck centers on elf tribal and +1/+1 counter synergy, using combat triggers to grow creatures and gain experience counters. It aims to ramp aggressively, draw cards with creatures like Beast Whisperer, and set up infinite combos or overwhelming board states.

  • Teysa Karlov

    Teysa Karlov

    Teysa Karlov utilizes sacrifice and aristocrat synergies to control the board and generate value from death triggers. The deck combines removal, board wipes, and card advantage engines like Deadly Dispute to maintain control and out-resource opponents.

  • Tiamat

    Tiamat

    Tiamat’s deck is a five-color dragon tribal focused on ramping into powerful dragon creatures across all colors. It leverages the versatility of five colors to play impactful dragons and ramp spells, aiming to dominate the late game through sheer power and synergy.

Gameplay Insights

  • 1

    Animar’s attempt to bounce and recast itself multiple times to generate counters and draw cards was a pivotal combo line but was disrupted by timely removal and counterspells.

  • 2

    Ezuri leveraged combat phases with multiple +1/+1 counters triggers and experience counters from combat damage to rapidly grow his board and draw cards, building a strong elf army.

  • 3

    Teysa used sacrifice outlets combined with Deadly Dispute and board wipes like Damnation to maintain control and prevent opponents from establishing overwhelming board states.

  • 4

    Tiamat’s slower start due to mana issues delayed deployment of dragons, making it more reactive in the early game until ramp and colors stabilized.

  • 5

    Interaction and timing were crucial; for example, bouncing Fathom Mage to prevent excessive card draw disrupted Ezuri’s momentum, showcasing the importance of reactive plays.

  • 6

    The balance between pushing combos and holding interaction to disrupt others shaped the flow of the game, with no player able to easily establish a dominant position early on.

Notable Cards

  • Beast Whisperer

    Beast Whisperer

  • Deadly Dispute

    Deadly Dispute

  • Damnation

    Damnation

  • Eternal Scourge

    Eternal Scourge

  • Sylvan Library

    Sylvan Library

  • Reclamation Sage

    Reclamation Sage

  • Fathom Mage

    Fathom Mage

  • Darksteel Ingot

    Darksteel Ingot

  • Expedition Map

    Expedition Map

  • Sage of Hours

    Sage of Hours

Gameplay Summary

The game kicked off with each player setting up their board state according to their deck's core strategy.

Ezuri, Claw of Progress established a +1/+1 counter theme combined with elf synergy, aiming to ramp quickly and leverage infinite combos.

Animar, Soul of Elements focused on reducing creature costs and generating value through multiple tutors and interaction, applying pressure with efficient creatures.

Teysa Karlov deployed sacrifice and aristocrat synergies to gain incremental advantage and control, using cards like Deadly Dispute and board wipes such as Damnation to manage the board.

Meanwhile, Tiamat brought a powerful five-color dragon tribal approach, aiming to play major dragon threats leveraging the full color spectrum but took a slower start due to mana constraints. As turns progressed, Ezuri's deck began to build a formidable board presence with counters and experience counters from combat triggers, while Animar attempted to combo off by bouncing and recasting creatures to generate card advantage and counters.

Teysa provided consistent pressure through sacrifice outlets and card draw, maintaining control with spells like Deadly Dispute and Damnation to reset the board when necessary.

Key moments included Animar trying to execute combos with creatures like Eternal Scourge and utilizing bounce triggers, while Ezuri capitalized on +1/+1 counters to grow his army and draw cards through Beast Whisperer.

Interaction was high with timely removal and counterplay, notably Teysa disrupting Animar's combos and Tiamat stabilizing with ramp creatures and dragons.

Eventually, the game saw multiple board wipes and tactical combat exchanges, with players jockeying for position and resources.

The game culminated with players leveraging their synergies and combos to push for victory, particularly Ezuri’s elf-ball and infinite counter interactions standing out as a decisive threat.

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