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BEHOLD! Tarkir: Dragonstorm Commander Gameplay | QUEST FOR THE JANKLORD

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Eshki Dragonclaw

    Eshki Dragonclaw

    Utilizes dragon synergies by casting and equipping dragons to quickly apply pressure with haste and enhanced combat capabilities.

  • Betor, Kin to All

    Betor, Kin to All

    Builds up creatures with one-one counters and leverages tribal synergies to create large threats and control the board.

  • Ureni of the Unwritten

    Ureni of the Unwritten

    Focuses on card draw and spell casting triggers to generate incremental advantage and value, using manifested cards and spell interactions.

  • Neriv, Crackling Vanguard

    Neriv, Crackling Vanguard

    Generates numerous small creature tokens and uses counter synergies to grow them, aiming to overwhelm opponents with wide board presence and multiple triggers.

Gameplay Insights

  • 1

    Casting Neriv, Crackling Vanguard triggered multiple combat damage pings and created a swarm that leveraged myriad and mobilize for massive combat impact.

  • 2

    Using Molten Exhale as a flash removal spell in response to a key creature play disrupted aggressive threats effectively.

  • 3

    Breaching Dragonstorm’s ability to exile and cast spells from exile created additional value and tactical flexibility across turns.

  • 4

    Reverberating Summons enabled token generation tied to casting multiple spells in a turn, synergizing well with aggressive strategies.

  • 5

    Players carefully timed their combat phases and blockers to mitigate damage from overwhelming token attacks while trying to preserve key threats.

  • 6

    The interaction between token creation, combat triggers, and damage pings was central to the game’s tempo and eventual outcome.

Notable Cards

  • Molten Exhale

    Molten Exhale

  • Breaching Dragonstorm

    Breaching Dragonstorm

  • Reverberating Summons

    Reverberating Summons

  • Dragonfire Blade

    Dragonfire Blade

Gameplay Summary

The game began with players developing their boards through early ramp and creature deployment, setting the stage for their respective strategies.

Eshki Dragonclaw focused on dragon synergies, equipping and buffing creatures with haste to apply early pressure.

Neriv, Crackling Vanguard generated multiple small creatures and used counters to grow them, aiming for wide board presence and card advantage.

Betor, Kin to All utilized one-one counters and tribal synergies to build up large threats, while Ureni of the Unwritten leveraged card draw and spell interactions to gain incremental advantage. A pivotal moment occurred when Neriv entered the battlefield, creating multiple goblins that triggered damage pings and combined with myriad and mobilize abilities to overwhelm opponents with a swarm of attackers.

This aggressive onslaught forced significant life loss and led to at least one player scooping, unable to handle the pressure.

The gameplay featured key interactions such as counterspells, removal spells like Molten Exhale, and value engines like Breaching Dragonstorm and Reverberating Summons that generated tokens and card advantage.

The game highlighted the explosive potential of creature tokens combined with combat tricks and synergy triggers, with the win condition revolving around overwhelming opponents through wide boards and powerful dragon-related abilities.

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