Deck Strategies
Bosh, Iron Golem
Builds an artifact-centric combo deck focused on generating treasures and utilizing artifact-based combos like KCI lines to storm out and finish the game.
Aurelia, the Warleader
A stax-focused Boros deck that employs resource denial, hatebears, and Helm of the Host to lock down opponents and generate multiple combat threats, aiming to win through combat damage or a Kiki-Jiki combo.
Kalamax, the Stormsire
A storm deck that copies spells to build up a large storm count and finish with a lethal combo, leveraging mana acceleration and spell-copying mechanics.
Wort, the Raidmother
A polymorph/Divergent Transformations deck that uses Conspire-enabled spells to assemble a two-creature infinite combo, relying on disruption and transformational spells.
Gameplay Insights
- 1
Casting Angel's Grace under Isochron Scepter early created a nearly unlosable state for Aurelia, forcing opponents to adapt their strategies around this stax element.
- 2
Players were cautious about spending treasures generated by Dockside Extortionist, demonstrating tight resource management under stax pressure.
- 3
Helm of the Host was a pivotal card that threatened to overwhelm opponents with multiple combat phases, marking a significant shift in board state dynamics.
- 4
The presence of Vryn Wingmare taxing non-creature spells slowed down the storm and combo decks, highlighting the importance of disruptive hatebears in a competitive meta.
- 5
Players balanced between developing their board states and preserving resources to avoid being locked down, resulting in a slow, tactical slugfest rather than explosive plays.
Notable Cards
Isochron Scepter
Angel's Grace
Dockside Extortionist
Helm of the Host
Mana Crypt
Mana Vault
Vryn Wingmare
Faithless Looting
Kaza, Roil Chaser
Chrome Mox
Cathartic Reunion
Summary
The game opened with slow, careful development as players established their mana bases and started deploying early artifacts and creatures. Aurelia Stax quickly set up a strong resource denial plan with Isochron Scepter imprinting Angel's Grace, effectively making it very difficult for opponents to lose the game or take aggressive lines. Meanwhile, Bosh, Iron Golem and Kalamax, the Stormsire focused on ramping mana and assembling artifact synergies, including Dockside Extortionist tokens and mana rocks, to accelerate their combos and storm potential. Wort, the Raidmother aimed to assemble a polymorph-style combo utilizing Conspire spells, but was hampered by slow draws and the stax effects on the board. A key turning point came when Aurelia resolved Helm of the Host, threatening to generate multiple attacking copies and apply significant pressure. The board state became a tense stalemate with players holding resources tightly, wary of committing too much due to Aurelia's stax pieces and the looming threat of a combo finish from Kalamax or Bosh. The presence of multiple artifact and mana denial effects forced careful sequencing and resource management. Despite the slow pace, each player worked toward their win condition: Aurelia through resource denial and combat dominance, Kalamax via spell-copying storm finishers, Bosh through artifact combo lines, and Wort with polymorph-based infinite creature combos. The game was characterized by a slugfest of incremental advantage and disruption rather than explosive turns.