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AURELIA Made this Fringe cEDH Game an Absolute SLUGFEST! | The Spike Feeders Commander Gameplay

The Spike Feeders

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Bosh, Iron Golem

    Bosh, Iron Golem

    Builds an artifact-centric combo deck focused on generating treasures and utilizing artifact-based combos like KCI lines to storm out and finish the game.

  • Aurelia, the Warleader

    Aurelia, the Warleader

    A stax-focused Boros deck that employs resource denial, hatebears, and Helm of the Host to lock down opponents and generate multiple combat threats, aiming to win through combat damage or a Kiki-Jiki combo.

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

    A storm deck that copies spells to build up a large storm count and finish with a lethal combo, leveraging mana acceleration and spell-copying mechanics.

  • Wort, the Raidmother

    Wort, the Raidmother

    A polymorph/Divergent Transformations deck that uses Conspire-enabled spells to assemble a two-creature infinite combo, relying on disruption and transformational spells.

Gameplay Insights

  • 1

    Casting Angel's Grace under Isochron Scepter early created a nearly unlosable state for Aurelia, forcing opponents to adapt their strategies around this stax element.

  • 2

    Players were cautious about spending treasures generated by Dockside Extortionist, demonstrating tight resource management under stax pressure.

  • 3

    Helm of the Host was a pivotal card that threatened to overwhelm opponents with multiple combat phases, marking a significant shift in board state dynamics.

  • 4

    The presence of Vryn Wingmare taxing non-creature spells slowed down the storm and combo decks, highlighting the importance of disruptive hatebears in a competitive meta.

  • 5

    Players balanced between developing their board states and preserving resources to avoid being locked down, resulting in a slow, tactical slugfest rather than explosive plays.

Notable Cards

  • Isochron Scepter

    Isochron Scepter

  • Angel's Grace

    Angel's Grace

  • Dockside Extortionist

    Dockside Extortionist

  • Helm of the Host

    Helm of the Host

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Vryn Wingmare

    Vryn Wingmare

  • Faithless Looting

    Faithless Looting

  • Kaza, Roil Chaser

    Kaza, Roil Chaser

  • Chrome Mox

    Chrome Mox

  • Cathartic Reunion

    Cathartic Reunion

Summary

The game opened with slow, careful development as players established their mana bases and started deploying early artifacts and creatures. Aurelia Stax quickly set up a strong resource denial plan with Isochron Scepter imprinting Angel's Grace, effectively making it very difficult for opponents to lose the game or take aggressive lines. Meanwhile, Bosh, Iron Golem and Kalamax, the Stormsire focused on ramping mana and assembling artifact synergies, including Dockside Extortionist tokens and mana rocks, to accelerate their combos and storm potential. Wort, the Raidmother aimed to assemble a polymorph-style combo utilizing Conspire spells, but was hampered by slow draws and the stax effects on the board. A key turning point came when Aurelia resolved Helm of the Host, threatening to generate multiple attacking copies and apply significant pressure. The board state became a tense stalemate with players holding resources tightly, wary of committing too much due to Aurelia's stax pieces and the looming threat of a combo finish from Kalamax or Bosh. The presence of multiple artifact and mana denial effects forced careful sequencing and resource management. Despite the slow pace, each player worked toward their win condition: Aurelia through resource denial and combat dominance, Kalamax via spell-copying storm finishers, Bosh through artifact combo lines, and Wort with polymorph-based infinite creature combos. The game was characterized by a slugfest of incremental advantage and disruption rather than explosive turns.

Description

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www.tcgplayer.com/search/magic/jumpstart?productLineName=magic&setName=jumpstart?partner=SpikeFeeders&utm_campaign=affiliate&utm_medium=S6E12&utm_source=SpikeFeeders

DECKLISTS

Jim: Bosh, Iron Golem by francesthebard (www.moxfield.com/decks/L47YX21jOUOy1ttW6FwujA)

Alex: Aurelia Stax (archidekt.com/decks/841961#A_more_horrid_hent )

Eliot: Wort The Raidmother (archidekt.com/decks/456115#Don't_Talk_to_Me_or_My_Two_Sons_Ever_Again)

Jan: Kalamax Storm ( )

Intro: 0:00 Turn 1: 3:41 Turn 2: 6:20 Turn 3: 10:28 Turn 4: 12:40 Turn 5: 16:20 Turn 6: 21:19 Turn 7: 30:26 Turn 8: 35:16 Turn 9: 43:53 Turn 10: 53:30 Turn 11: 1:04:25 Turn 12: 1:13:50 Turn 13: 1:17:44 Post-game Discussion: 1:25:43

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Music: www.purple-planet.com