I Hate Your Deck #135 Derevi v Ashling the Limitless v Jin Sakai v Arbaaz Mir || Commander Gameplay thumbnail Blurred backdrop thumbnail

I Hate Your Deck #135 Derevi v Ashling the Limitless v Jin Sakai v Arbaaz Mir || Commander Gameplay

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I Hate Your Deck 136 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Utilizes tapping and untapping triggers to generate value and control the board, supported by token creation and incremental combat damage effects, aiming for a midrange political control style without heavy reliance on game-changing spells.

  • Ashling, the Limitless

    Ashling, the Limitless

    Focuses on casting elemental creatures with evoke to trigger enter-the-battlefield effects twice by creating token copies, generating significant tempo and value through repeated ETB triggers and hasty tokens.

  • Arbaaz Mir

    Arbaaz Mir

    An artifact aristocrats deck that aims to loop sacrificing and returning artifact creatures infinitely, dealing incremental damage to all opponents while gaining life, supported by cost reducers and synergies with historic permanents.

  • Jin Sakai, Ghost of Tsushima

    Jin Sakai, Ghost of Tsushima

    A combat damage and evasive attacker-focused deck that draws cards on damage dealt and buffs individual attackers with double strike or unblockability, applying pressure evenly by attacking different opponents strategically.

Gameplay Insights

  • 1

    The Derevi player chose to avoid hard-lock cards that would shut down others to keep the game fun and interactive, focusing instead on political plays and incremental value.

  • 2

    Ashling's evoke mechanic was pivotal for doubling ETB triggers and creating tempo swings by producing hasty elemental tokens that could immediately impact the board state.

  • 3

    Arbaaz Mir's deck aimed for an infinite artifact sacrifice loop to steadily chip away at opponents' life totals while gaining life, relying on synergy rather than big game changers.

  • 4

    Jin Sakai's strategy revolved around careful selection of single attackers per opponent to maximize combat triggers without overcommitting and to maintain card draw and pressure.

  • 5

    All players recognized the importance of synergy over raw power, with some intentionally limiting game changers to keep the gameplay balanced and engaging.

Notable Cards

  • Cyclonic Rift

    Cyclonic Rift

  • Walking Ballista

    Walking Ballista

  • Fierce Guardianship

    Fierce Guardianship

  • Austere Command

    Austere Command

  • Elesh Norn, Grand Cenobite

    Elesh Norn, Grand Cenobite

Gameplay Summary

The game featured four distinct commanders, each pursuing unique strategies.

The Derevi player focused on a slower, value-oriented game plan centered around tapping and untapping permanents to generate incremental advantage through token creation and combat triggers, emphasizing political plays and board control without heavily relying on high-impact game changers.

Ashling, the Limitless aimed to leverage elemental creatures with evoke to double their enter-the-battlefield triggers by creating hasty copies, seeking to generate overwhelming value and tempo through repeated ETB effects and efficient token production.

Arbaaz Mir piloted an artifact aristocrats build, intending to create an infinite damage loop by sacrificing and returning artifact creatures repeatedly to ping opponents, supported by cost reducers and synergy among historic artifacts.

Jin Sakai's deck was designed around aggressive, efficient combat damage triggers, drawing cards and enhancing attacking creatures one at a time with double strike or unblockability, focusing on incremental damage and card advantage by applying pressure evenly across opponents rather than committing the entire board.

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