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Generic Commander S2 Episode 7 : Special Guest - Voiddyn

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Three Dog, Galaxy News DJ

    Three Dog, Galaxy News DJ

    A Boros enchantment-focused deck that builds a wide board of creatures heavily buffed by enchantments like Ethereal Armor, aiming to overwhelm opponents with multiple enhanced attackers.

  • Zellix, Sanity Flayer

    Zellix, Sanity Flayer

    A mill-themed deck that mills opponents' libraries to generate Horror tokens and uses burn spells and popular entertainer to protect the commander and maintain board control.

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    A dog-token generating deck with a whimsical twist, focusing on creating and drawing various dog creature tokens with unique buffs and thematic synergy.

  • Jegantha, the Wellspring

    Jegantha, the Wellspring

    A slow, land-focused milling deck that uses Realmreaker to mill cards from opponents and cheat lands onto the battlefield, ramping mana while applying pressure through land advantage.

  • Popular Entertainer

    Popular Entertainer

    Paired with mill and token generation, this deck exploits milling creature cards to create an army of Horror tokens and protect itself with burn spells and control elements.

Gameplay Insights

  • 1

    Using Jessica's Will primarily as a ramp spell rather than a card advantage tool showcased creative adaptation of a controversial card.

  • 2

    HamHocks42's use of Realmreaker to mill opponents and cheat lands onto the battlefield created a powerful ramp and board presence that shifted the tempo.

  • 3

    Jarvis effectively leveraged the mill synergy with Zuck, Sanity Flayer to generate tokens while protecting himself with burn spells, balancing offense and defense well.

  • 4

    Voiddyn's enchantment buffs on multiple creatures pushed wide attacks, forcing opponents to respond to increasing threats from multiple angles.

  • 5

    Blocking with Pearl Ear Imperial Advisor to draw cards while maintaining board state was a small but impactful strategic choice to improve card advantage.

Notable Cards

  • Ethereal Armor

    Ethereal Armor

  • Elemental Mastery

    Elemental Mastery

  • Imperial Recruiter

    Imperial Recruiter

  • Solemn Simulacrum

    Solemn Simulacrum

  • Popular Entertainer

    Popular Entertainer

Gameplay Summary

The game began with a slow and strategic setup phase where each player developed their mana base and deployed early utility creatures and artifacts.

HamHocks42's Jegantha deck utilized Realmreaker to mill opponents and ramp lands from graveyards, creating a steady board presence.

Jarvis Moonbeam's deck focused on a mill strategy using Zuck, Sanity Flayer and Popular Entertainer to generate Horror tokens and protect himself while milling opponents' libraries.

Uncle Russ played Jinnie Fay with a quirky dog-themed token strategy, focusing on drawing and generating various dog tokens with cartoonish flair.

Voiddyn piloted Three Dog, Galaxy News DJ, a Boros enchantment deck that aimed to build a wide board with numerous enchantments like Ethereal Armor to boost creatures and create overwhelming attacks. As the game progressed, Ham's Realmreaker became a pivotal threat by continuously milling cards and cheating lands onto the battlefield, accelerating his board development.

Jarvis leveraged his mill synergies to create a growing army of horrors, pressuring opponents and protecting himself against Voiddyn's enchantment buffs.

Voiddyn's strategy revolved around enchanting multiple creatures for wide combat phases, with key enchantments and synergy cards like Elemental Mastery enhancing the board state.

Meanwhile, Uncle Russ's token generation added incremental pressure, though his strategy appeared slower and less explosive compared to others.

Key moments included the use of Jessica's Will as a ramp tool, and strategic blocks to draw cards and maintain board presence.

The game showcased a clash of diverse strategies with enchantment aggro, mill token swarms, and land-ramping milling all vying for control, leading to tense board states and tactical interactions.

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