We Built Hobbit Commanders In ONE HOUR! | Midnight Mana Episode 34 thumbnail Blurred backdrop thumbnail

We Built Hobbit Commanders In ONE HOUR! | Midnight Mana Episode 34

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Midnight Mana 35 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Bard, King of Dale

    Bard, King of Dale

    Builds a token and card draw engine by doubling tokens and drawing cards, aiming for incremental value and board presence.

  • Thorin Oakenshield

    Thorin Oakenshield

    Focuses on quickly playing artifacts and legendary dwarves to trigger the storied 'enduring story' ability, granting ward to protect key creatures and artifacts while building a dwarf army.

  • The Master of Lake-town

    The Master of Lake-town

    Utilizes life-loss triggers and milling to generate card advantage and create tokens, applying pressure through attrition and resource denial.

  • Tom, Bert, and William

    Tom, Bert, and William

    Leverages the synergy between the three legendary hobbits with spells and creatures to maintain board control and steadily attack opponents.

Gameplay Insights

  • 1

    Thorin Oakenshield player prioritized assembling the enduring story combo by playing two artifacts and a legendary dwarf by turn three, quickly granting ward to protect the board and establish early dominance.

  • 2

    Bard, King of Dale's player focused on maximizing card draw and token generation but remained wary of being targeted by opponents who recognized the deck's threat level.

  • 3

    The Master of Lake-town employed a mill strategy that synergized with life loss to steadily build advantage, forcing opponents to respond quickly before the deck grew too powerful.

  • 4

    Players had to adapt to the limited card pool, with some commanders like Tom, Bert, and William relying on synergy and control elements rather than brute force, reflecting the constrained build environment.

  • 5

    Board states often revolved around creature tokens, artifact plays, and incremental value engines rather than explosive combos, highlighting the slower, thematic pace of the game.

Notable Cards

  • Bard, King of Dale

    Bard, King of Dale

  • Thorin Oakenshield

    Thorin Oakenshield

  • The Master of Lake-town

    The Master of Lake-town

  • Tom, Bert, and William

    Tom, Bert, and William

  • Dwarven Shortsword

    Dwarven Shortsword

Gameplay Summary

The game begins with four players building limited Hobbit-themed Commander decks in just one hour, each led by a unique commander from the set.

Bard, King of Dale focuses on a token and card draw strategy, aiming to leverage his ability to double tokens and card draw for a value engine.

Thorin Oakenshield's deck centers around quickly achieving the 'enduring story' condition by playing artifacts and legendary dwarves to grant ward to creatures and artifacts, creating a resilient board presence early in the game.

The Master of Lake-town employs a mill and life-loss synergy to generate card advantage and tokens, slowly becoming a significant threat.

Tom, Bert, and William's deck remains a bit enigmatic, but it appears to rely on synergy among the three legendary hobbits and support spells to control the board and chip away at opponents.

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