Deck & Commander Strategies
Nariv, Heart of the Storm
Token generation combined with the mobilize mechanic to create numerous attackers, amplified by equipment to increase damage output and card draw during combat.

Amareth, the Lustrous
Artifact-centric deck that leverages artifact permanents to draw cards and maintain hand advantage, with minimal non-artifact spells.

Círdan the Shipwright
Utilizes a secret voting mechanic to influence card draw and board development, enabling players with no votes to cheat permanents into play.

Jared Carthalion
Domain tribal aiming to cast Coalition Victory by assembling a board with permanents of all five colors, supported by cost reducers and powerful multicolor spells.
Gameplay Insights
- 1
Equipping Storm Beacon Blade on Nariv transformed it into a massive attacker that also provided card draw, enabling sustained pressure.
- 2
Deploying Zyrus, the Writhing Storm capitalized on opponents drawing extra cards, producing numerous snake tokens to increase board presence.
- 3
The secret voting mechanic from Círdan forced players to consider political consequences carefully, as it affected who could cheat permanents into play and draw cards.
- 4
Sam's use of cost reducers like Foundry Inspector and Joyra's Familiar enabled efficient casting of impactful artifacts and spells, accelerating board development.
- 5
Aggressive attacks by Nariv and Bone Butcher created a significant threat that pressured opponents to respond quickly or suffer damage.
- 6
The presence of Propaganda and other tax effects slowed down aggressive plays, forcing attackers to reconsider their strategies.
Notable Cards
-

Coalition Victory
-

Solemn Simulacrum
-

Propaganda
-

Mystic Sanctuary
-

Oaken Siren
-

Case of the Shattered Pact
Gameplay Summary
The game featured a diverse pod with four unique commanders, each pursuing distinct strategies.
Early turns involved setting up mana bases and deploying utility creatures such as artifact cost reducers, token generators, and blockers.
Nariv, Heart of the Storm quickly established a threatening board presence by creating tokens and equipping Storm Beacon Blade, turning Nariv into a massive 7/5 attacker capable of drawing cards when attacking with multiple creatures.
Meanwhile, Jared Carthalion's domain tribal deck focused on casting Coalition Victory by assembling a variety of colored permanents and leveraging cost reductions. Círdan the Shipwright introduced a voting mechanic that influenced draw and board state, creating interesting political dynamics.
Amareth, the Lustrous focused on artifact synergy, drawing cards while playing artifact-heavy permanents.
Key moments included deploying Zyrus, the Writhing Storm, which generated snake tokens when opponents drew extra cards, escalating board presence.
A turning point was Nariv's aggressive attacks dealing significant damage, with Bone Butcher adding death touch and mobilize to the mix, making blocking costly.
The game progressed with escalating threats and political tension from secret votes, impacting who could deploy permanents.
Negotiations fell through, and the chaotic combat phase underscored the volatile nature of the game.






























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