TnS Commander Sessions - EDH Gameplay - Edric, Kaalia, Muldrotha, Captain Howler - Episódio 1 thumbnail Blurred backdrop thumbnail
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TnS Commander Sessions - EDH Gameplay - Edric, Kaalia, Muldrotha, Captain Howler - Episódio 1

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

    Control and disruption through forcing opponents to sacrifice permanents and discard, while using graveyard recursion and combos involving creatures like Alter of Dementia to win via incremental damage or mill.

  • Kaalia of the Vast

    Kaalia of the Vast

    Cheating powerful Angels, Demons, and Dragons into play for quick, impactful board presence and aggressive combat to pressure opponents and close out the game.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    Utilizing graveyard recursion to replay permanents each turn, generating value and board presence through incremental advantage and attrition.

  • Edric, Spymaster of Trest

    Edric, Spymaster of Trest

    Maximizing card draw by attacking with multiple small evasive creatures, creating tokens, and using spells to maintain tempo and hand size, eventually overwhelming opponents with sheer card advantage.

Gameplay Insights

  • 1

    Edric’s player capitalized on the commander’s card draw trigger by attacking with multiple evasive creatures, fueling a steady flow of cards and token generation to maintain board pressure.

  • 2

    Muldrotha’s graveyard recursion allowed sustained value by recurring key creatures and permanents, helping to stabilize and extend the game.

  • 3

    Captain Howler’s disruptive ability forced opponents into difficult choices to sacrifice permanents or allow card draw, slowing down enemy development while enabling his own strategies.

  • 4

    Kaalia’s attempts to cheat in large threats were met with counterspells and interaction, showing the importance of timing and protection for her commander’s effect.

  • 5

    Discard synergies and paying additional costs for card draw (e.g., with Catartic Reunion) were leveraged effectively to maintain hand size despite aggressive plays and forced discards.

Notable Cards

  • River Sneak

    River Sneak

  • Monastery Siege

    Monastery Siege

Gameplay Summary

The game began with players developing their boards through early ramp and utility creatures, such as Grave Crawler, River Sneak, and various mana dorks.

Edric, Spymaster of Trest's player focused on generating card advantage by attacking with evasive creatures and drawing multiple cards per turn, creating tokens with Drazz Spawn and leveraging spells like Fite and Catartic Reunion to maintain pressure and hand size.

Muldrotha's pilot emphasized graveyard recursion and value, discarding and replaying permanents to sustain board presence.

Kaalia of the Vast's player aimed to cheat in powerful Angels, Demons, and Dragons to quickly establish threats, while Captain Howler sought to disrupt opponents and utilize graveyard interactions for combo or combat damage wins. Key moments included Edric's aggressive attacks drawing multiple cards and generating board presence with tokens, which allowed him to keep up pressure and maintain card flow.

Muldrotha used reanimation spells and graveyard synergies to recover creatures and apply incremental advantage.

Kaalia leveraged her commander’s ability to cheat in impactful creatures to swing combat phases in her favor, though counterspells and interaction from other players slowed her down.

Captain Howler’s disruptive plays forced opponents to sacrifice permanents or lose cards, but also helped him dig for combo pieces and maintain board control.

The game saw a balance between aggression and control, with Edric’s card draw engine and Muldrotha’s recursion standing out as significant strategic elements shaping the pacing.

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