RE-MATCH! Shadow, Tails, Knuckles, Sonic | Sonic the Hedgehog Commander Gameplay thumbnail Blurred backdrop thumbnail
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RE-MATCH! Shadow, Tails, Knuckles, Sonic | Sonic the Hedgehog Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Knuckles the Echidna

    Knuckles the Echidna

    Aggressively generate treasure tokens through combat damage and amass artifacts to reach a win condition that triggers upon controlling 30 or more artifacts.

  • Shadow the Hedgehog

    Shadow the Hedgehog

    Build a strong artifact-based board using cost reduction and powerful artifact creatures like Öza, enabling free casting and overwhelming board presence.

  • Miles "Tails" Prower

    Miles "Tails" Prower

    Leverage artifact ramp and protection via cards like Padeem to control the board and maintain card advantage, enabling a steady buildup of resources.

  • Sonic the Hedgehog

    Sonic the Hedgehog

    Utilize aggressive creatures paired with equipment to pressure opponents early, focusing on fast damage and synergy with artifacts.

Gameplay Insights

  • 1

    The forced combat effect from Brothers' War saga dramatically influenced the attack phase, forcing players to target each other and accelerating damage exchanges.

  • 2

    Shadow’s use of Öza, the Battle Thopter to generate blue mana by tapping artifacts enabled him to cast spells for free from the top of his library, gaining significant tempo advantage.

  • 3

    Braids, the Risen Nightmare was used strategically to force opponents to sacrifice creatures during each end step, disrupting their board development while providing card draw.

  • 4

    Knuckles focused on treasure token generation to quickly approach his artifact count win condition, forcing other players to prioritize artifact removal.

  • 5

    Players leveraged artifact cost reduction and artifact lands to maximize mana efficiency and accelerate their plays, highlighting the artifact-centric nature of the game.

Notable Cards

  • Blazing Sunsteel

    Blazing Sunsteel

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Padeem, Consul of Innovation

    Padeem, Consul of Innovation

  • Ashnod's Altar

    Ashnod's Altar

  • Academy Manufactor

    Academy Manufactor

Gameplay Summary

The game began with all four players establishing their board states quickly, leveraging artifact synergies and aggressive strategies to capitalize on their commanders' unique abilities.

Knuckles the Echidna focused on generating treasure tokens through combat damage and aimed for a win condition involving controlling 30 or more artifacts.

Shadow the Hedgehog built a powerful artifact-based board including Öza, the Battle Thopter, and used artifact cost reduction effects to accelerate plays.

Tails utilized artifact ramp and synergy cards like Padeem, Consul of Innovation to protect artifacts and draw cards, while Sonic employed aggressive creatures and equipment to apply pressure early on. Key moments involved several impactful plays including casting Braids, the Risen Nightmare to force sacrifices, the activation of Brothers' War saga to create combat chaos, and the utilization of equipment like Blazing Sunsteel.

Combat phases became pivotal as players were forced to attack each other, resulting in significant life loss and board state shifts.

Öza’s entry and synergy with artifact mana allowed Shadow to cast spells for free, greatly enhancing his tempo.

Meanwhile, Knuckles’ treasure generation and artifact accumulation kept him threatening a sudden win.

The game was marked by the tension of forced combat and artifact-driven interactions that set the stage for explosive turns.

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