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We Play Impossible Combos | Commander Clash S17 E11

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Eivor, Battle-Ready

    Eivor, Battle-Ready

    The goal was to get a Michael and flatus on the battlefield with a bludgeon brawl, turning all permanents into artifacts and all artifacts into equipment, and win with a single swing.

  • Garth One-Eye

    Garth One-Eye

    This deck was built around the aim of rolling exactly seven sixes to win the game.

  • The Sixth Doctor

    The Sixth Doctor

    The objective was to pull off some impossible combos with a spy kit and exile all creatures from opponents' decks.

  • Amy Pond

    Amy Pond

    This deck aimed to manipulate time counters on suspended cards.

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

    This deck aimed to control the battlefield through the use of artifacts and equipments.

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

    This deck aimed to dominate the game by leveraging the power of void counters and casting exiled cards without paying their mana costs.

Gameplay Insights

  • 1

    Richard's gamble for a third land was a significant risk that unfortunately did not pay off, leading to a major setback in his game plan.

  • 2

    The use of Anointed Procession by Phil allowed for a significant advantage in token generation.

  • 3

    Toer's use of Void Walker demonstrated a strategic decision to manipulate the game by casting exiled cards without paying their mana costs.

Notable Cards

  • Bludgeon Brawl

    Bludgeon Brawl

  • Spy Kit

    Spy Kit

  • Anointed Procession

    Anointed Procession

Summary

The game began with each player revealing their ambitious combo plans. Richard aimed to win the game by rolling exactly seven sixes with his bobblehead deck. Toer was determined to pull off some impossible combos with spy kit and exile all creatures from his opponents' decks along the way. Meanwhile, Phil was focused on getting a Michael and flatus on the battlefield with a bludgeon brawl, where all permanents would become artifacts and all artifacts would become equipment. As the game progressed, however, the players were challenged with maintaining a steady supply of land cards. Richard, in particular, was unable to find his third land, and Toer was forced to gamble for his. Despite these setbacks, the players remained focused on their strategies, making for an intensely competitive game.

Description

Looking for our deck lists? Check out our article for all that information:

www.mtggoldfish.com/articles/we-play-impossible-combos-commander-clash-s17-e10

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