Deck Strategies
Kenrith, the Returned King
Utilizes a Mario Kart-themed tribal synergy with creatures, vehicles, and lands all aligned by plane, aiming to leverage vehicle interactions and thematic synergy to control the board and win through incremental damage.
Merry and Pippin, Wardens of Isengard
Focuses on creating and sacrificing food tokens to buff creatures with +3/+3 and haste, generating a growing army of tokens and leveraging anthem effects to overwhelm opponents in combat.
Dr. Madison Lee
An energy-based deck that accumulates energy counters to fuel powerful creatures and spells, controlling the board through efficient use of energy resources and synergy with Modern Horizons 3 cards.
Sorin of House Markov
A life gain and drain deck utilizing Sorin’s ability to flip into a powerful planeswalker, aiming to maintain life advantage while draining opponents’ life totals and gaining incremental value.
Oswald Fiddlebender (artifact synergy)
Leverages artifact sacrifice and tutoring to deploy powerful artifacts from the deck, enabling combo plays and board control through artifact recursion and synergy.
Gameplay Insights
- 1
Players prioritized establishing mana bases and board presence early with small creatures and tokens to set up their strategies.
- 2
Merry and Pippin’s food token generation provided a flexible resource that could be sacrificed for a powerful temporary buff, enabling sudden aggressive turns.
- 3
Dr. Madison Lee’s energy counters allowed casting impactful spells and creatures that could shift tempo and control the board effectively.
- 4
Sorin’s life manipulation created a dynamic where players had to balance aggression with survival, as life totals fluctuated significantly.
- 5
Artifact synergy with Oswald Fiddlebender introduced combo potential through sacrificing and tutoring artifacts, adding a strategic layer that opponents had to account for.
- 6
The presence of indestructible enchantments like Heliod's Sun Crown complicated removal options and helped protect key life gain synergies.
Notable Cards
Kenrith, the Returned King
Merry, Warden of Isengard
Pippin, Warden of Isengard
Sorin of House Markov // Sorin, Ravenous Neonate
Oswald Fiddlebender
Walking Ballista
City of Brass
Summary
The game featured a diverse and thematic multiplayer Commander match with five players piloting unique decks: a Mario Kart-themed Kenrith deck, a food-token focused Merry and Pippin deck, an energy-centric Dr. Madison Lee deck, a life-drain Sorin of House Markov deck, and a vehicle artifact synergy deck with Oswald Fiddlebender. Early turns involved players establishing their board states with mana sources and small creatures or tokens. Merry and Pippin focused on creating food tokens to leverage their anthem effect for aggressive swings, while Dr. Madison Lee built energy counters to fuel powerful spells and creatures. Sorin of House Markov aimed to stabilize and drain opponents' life totals, gaining advantage through life manipulation. The Kenrith deck deployed a flavorful selection of creatures paired with matching vehicles and lands, though it remained unclear how aggressively it pushed the board early on. Oswald Fiddlebender's artifact tutoring added a layer of combo potential and board presence to the game. Key turning points included the deployment of indestructible enchantments like Heliod's Sun Crown, which synergized well with life gain strategies, and the emergence of token armies from food generation. Artifact combo pieces such as multiple Walking Ballistas hinted at potential late-game finishers, while the life gain and drain interactions from Sorin threatened opponents' stability. The game shifted between incremental value plays and attempts to build toward a decisive board state, with players carefully managing life totals, tokens, and energy counters. The win condition appeared to revolve around leveraging tokens and buffs from food, energy-driven spellcasting, and artifact combos to outpace opponents' defenses and secure victory through combat damage or combo assembly.