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Bello 🆚 Glarb 🆚 Hazel 🆚 Zinnia | Quality EDH Commander Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Aggressive enchantress deck that generates large amounts of mana through enchantments and token production, aiming to overwhelm opponents with repeated combat phases and multiple attacks.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Graveyard-focused deck leveraging surveil and dredge mechanics to fill the graveyard, generate card advantage, and recur threats while disrupting opponents' plans.

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

    Equipment and token synergy deck, using food tokens and equipment like Skullclamp to maintain board presence and card draw, while controlling the board with value creatures.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    A blink and synergy deck focused on flickering creatures to generate value from ETB triggers, control the board, and incrementally gain advantage through repeated effects.

Gameplay Insights

  • 1

    Mark's use of multiple combat phases with Nature's Will and Relentless Assault created significant tempo swings, allowing his team to attack repeatedly and overwhelm opponents.

  • 2

    Glarb's surveil and dredge mechanics were pivotal for drawing cards and filling the graveyard with threats, enabling recursion and consistent pressure.

  • 3

    Hazel's combination of equipment and food tokens provided steady card draw and board control, making it difficult for opponents to maintain lasting advantages.

  • 4

    Zinnia's flicker effects maximized value from ETB triggers, which helped maintain incremental advantage even in the face of board wipes such as Blasphemous Act and Cyclonic Rift.

  • 5

    The timing of key removals like Pest Infestation targeting Mana Echoes and Nevan's Disc helped to disrupt Mark's explosive mana and card draw engine, temporarily slowing his momentum.

Notable Cards

  • Nature's Will

    Nature's Will

  • Mana Echoes

    Mana Echoes

  • Jace, the Mind Sculptor

    Jace, the Mind Sculptor

  • Warstorm Surge

    Warstorm Surge

  • Pest Infestation

    Pest Infestation

  • Cyclonic Rift

    Cyclonic Rift

  • Sensei's Divining Top

    Sensei's Divining Top

  • Skullclamp

    Skullclamp

Summary

The game began with players establishing their mana bases and playing their commanders early: Bello, Bard of the Brambles; Glarb, Calamity's Augur; Hazel of the Rootbloom; and Zinnia, Valley's Voice. Initial combat exchanges revolved around Bello's aggressive nature and Glarb's graveyard and card advantage engine. Key early plays included recurring creatures and token generation, with Glarb leveraging surveil to filter draws and set up graveyard synergies. Mark's Bello deck utilized enchantments like Nature's Will and Mana Echoes to ramp mana quickly and deal incremental damage, setting up for large combat phases. As the game progressed, Mark capitalized on this ramp with spells like Skitter Beam Battalion and Nevan, Dreadhorde Champion to generate explosive mana and card draw, pushing a significant board presence and applying pressure through multiple combat steps.

Description

In this episode we have a good game of #commander with some friends.

If you want to join in and play some games come on over to the Discord Server Discord: discord.gg/UREWtDX9we

Zinnia, Valley’s Voice www.moxfield.com/decks/8D422hyNPki3TrrgD7_dPQ Hazel of the Rootbloom www.moxfield.com/decks/CnJma2P7n0uPTwtkANbb_g Bello, Bard of the Brambles www.moxfield.com/decks/Z_q4CJNZnkyvJa6E4G27GQ Glarb, Calamity’s Augur www.moxfield.com/decks/Ho0A5KajvUCSWykaF-x6pQ

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