Deck Strategies
Bello, Bard of the Brambles
Aggressive enchantress deck that generates large amounts of mana through enchantments and token production, aiming to overwhelm opponents with repeated combat phases and multiple attacks.
Glarb, Calamity's Augur
Graveyard-focused deck leveraging surveil and dredge mechanics to fill the graveyard, generate card advantage, and recur threats while disrupting opponents' plans.
Hazel of the Rootbloom
Equipment and token synergy deck, using food tokens and equipment like Skullclamp to maintain board presence and card draw, while controlling the board with value creatures.
Zinnia, Valley's Voice
A blink and synergy deck focused on flickering creatures to generate value from ETB triggers, control the board, and incrementally gain advantage through repeated effects.
Gameplay Insights
- 1
Mark's use of multiple combat phases with Nature's Will and Relentless Assault created significant tempo swings, allowing his team to attack repeatedly and overwhelm opponents.
- 2
Glarb's surveil and dredge mechanics were pivotal for drawing cards and filling the graveyard with threats, enabling recursion and consistent pressure.
- 3
Hazel's combination of equipment and food tokens provided steady card draw and board control, making it difficult for opponents to maintain lasting advantages.
- 4
Zinnia's flicker effects maximized value from ETB triggers, which helped maintain incremental advantage even in the face of board wipes such as Blasphemous Act and Cyclonic Rift.
- 5
The timing of key removals like Pest Infestation targeting Mana Echoes and Nevan's Disc helped to disrupt Mark's explosive mana and card draw engine, temporarily slowing his momentum.
Notable Cards
Nature's Will
Mana Echoes
Jace, the Mind Sculptor
Warstorm Surge
Pest Infestation
Cyclonic Rift
Sensei's Divining Top
Skullclamp
Summary
The game began with players establishing their mana bases and playing their commanders early: Bello, Bard of the Brambles; Glarb, Calamity's Augur; Hazel of the Rootbloom; and Zinnia, Valley's Voice. Initial combat exchanges revolved around Bello's aggressive nature and Glarb's graveyard and card advantage engine. Key early plays included recurring creatures and token generation, with Glarb leveraging surveil to filter draws and set up graveyard synergies. Mark's Bello deck utilized enchantments like Nature's Will and Mana Echoes to ramp mana quickly and deal incremental damage, setting up for large combat phases. As the game progressed, Mark capitalized on this ramp with spells like Skitter Beam Battalion and Nevan, Dreadhorde Champion to generate explosive mana and card draw, pushing a significant board presence and applying pressure through multiple combat steps.