Deck & Commander Strategies

Slogurk, the Overslime
Ramp heavily, destroy and return lands to generate value and disrupt opponents, eventually leveraging a combo to control the board via land destruction and recursion.

Arcades, the Strategist
Play numerous cheap walls to draw cards and bolster defenses, then use the high toughness of walls to attack with Arcades, supported by equipment and card draw.

Gisa, Glorious Resurrector
Exploit creature deaths to reanimate zombies and grow board presence, utilizing sacrifice outlets and Liliana to maintain continuous threats and resilience.

Edgar Markov
Build a vampire tribal army by generating tokens and buffing them with anthem effects, leveraging lifelink and aggressive combat to overwhelm opponents.
Gameplay Insights
- 1
Arcades relied heavily on deploying walls early to maximize card draw and then used Lightning Greaves to protect itself and enable aggressive attacks.
- 2
Edgar Markov’s vampire tokens combined with lifelink and anthem effects created a persistent threat that pressured opponents to respond promptly.
- 3
Gisa’s use of Liliana, Heretical Healer to flip and generate zombies synergized well with sacrifice outlets, allowing continuous board presence despite removal.
- 4
Slogurk’s strategy of ramping quickly and orchestrating land destruction combos put a unique twist on the game’s resource management, forcing opponents to adapt.
- 5
Players carefully avoided attacking certain opponents to not strengthen others, demonstrating an awareness of multi-directional threats and the importance of timing.
Notable Cards
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Indulgent Aristocrat
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Liliana, Heretical Healer // Liliana, Defiant Necromancer
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Kodama's Reach
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Lightning Greaves
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Midnight Reaper
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Castle Garenbrig
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Cyclonic Rift
Gameplay Summary
The game featured a dynamic four-player match with Slogurk, the Overslime, Arcades, the Strategist, Gisa, Glorious Resurrector, and Edgar Markov leading their distinct strategies.
Early turns involved ramping and establishing board presence, with Arcades focusing on deploying cheap walls to draw cards and later using their toughness to attack.
Edgar Markov quickly developed a vampire token army, buffed by anthem effects and lifelink creatures like Indulgent Aristocrat.
Gisa leveraged creature deaths to reanimate and grow her board, while Slogurk aimed to control the lands and combo off by destroying and returning lands for value.
Key moments included Arcades equipping Lightning Greaves to protect itself and generate card advantage through walls, while Edgar’s vampires steadily increased pressure with buffs and lifelink triggers.
Gisa’s ability to create zombies from dying creatures became more impactful as Liliana, Heretical Healer was played and flipped, adding to the resilience of her forces.
Slogurk’s Kodama interactions and land destruction combo created tension but was balanced by the others’ aggressive and synergistic boards.
Combat exchanges were carefully navigated to avoid strengthening opponents, and players deployed protective equipment and removal strategically.
The game showcased a balance of tribal aggression, ramp, card draw, and recursion, culminating in tense multi-directional threats.






























![Commander VS S12E1: Nicol Bolas vs Arcades vs Vaevictis Asmadi vs Chromium [EDH] thumbnail](https://i.ytimg.com/vi/gtfErgL6f9U/sddefault.jpg)









