Deck Strategies
Edgar Markov
Aggressive vampire tribal focused on quickly deploying vampires to overwhelm opponents with tokens and combat damage, leveraging eminence triggers to generate value.
Kumena, Tyrant of Orazca
Merfolk tribal that builds a value engine through incremental advantages and aims to win by overwhelming opponents with pump effects and large creature swings, often utilizing Triumph of the Hordes.
Nekusar, the Mindrazer
Wheel and card draw punishment deck that forces opponents to draw excess cards and lose life, combined with board wipes and control elements to maintain dominance.
Chandra, Fire of Kaladesh
Mono-red burn and planeswalker synergy deck that uses direct damage spells and Chandra planeswalkers to control the board and apply pressure.
Gameplay Insights
- 1
Calvin's aggressive use of Edgar Markov's eminence ability generated multiple vampire tokens early, helping him recover quickly after board wipes.
- 2
Guy's timely Damnation reset the board, stalling aggressive strategies and forcing players to rebuild their boards.
- 3
Calvin's use of Captivating Vampire to steal Chandra showcased strategic disruption and board control.
- 4
The deployment of Seaborne Muse by the Kumena player was a key move to generate card advantage and maintain board presence.
- 5
Foley's Chandra deck tried leveraging burn spells and planeswalkers but was disrupted by targeted removal and stealing effects.
- 6
The game featured important timing plays, such as casting Worldly Tutor to fetch critical combo pieces and forcing opponents into board wipes.
- 7
Nekusar's damage from forced draws pressured opponents but was balanced by the other decks' aggressive board states.
Notable Cards
Damnation
Edgar Markov
Nekusar, the Mindrazer
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Triumph of the Hordes
Bloodline Necromancer
Captivating Vampire
Worldly Tutor
Arcane Signet
Talisman of Curiosity
Summary
The game featured four distinct Commander decks battling for dominance: Edgar Markov's aggressive vampire tribal, Kumena's merfolk tribal with a value engine, Nekusar's wheel-and-punish strategy, and Chandra's mono-red burn and planeswalker synergy. Early turns saw Edgar quickly establish board presence with multiple vampires and tokens, aggressively attacking and leveraging his eminence ability. Kumena built a solid base for a value-driven game, playing merfolk and setting up combos like Triumph of the Hordes. Meanwhile, Nekusar aimed to punish opponents for drawing cards, setting up wheels and board control with spells like Damnation to reset the board when needed. Chandra focused on deploying planeswalkers and burn spells to control the board and pressure opponents.