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SEXY HALLOWEEN COMMANDER

Skill Check


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Nalia de'Arnise

    Nalia de'Arnise

    Build a diverse party of clerics, rogues, warriors, and wizards to gain +1/+1 counters and grant deathtouch, using party synergies to dominate combat and enhance board presence.

  • Aphelia, Viper Whisperer

    Aphelia, Viper Whisperer

    Create a steady stream of 1/1 deathtouch snake tokens and leverage her ability to make opponents lose half their life when snakes or gorgons deal damage, aiming for a massive life drain win condition.

  • Gornog, the Red Reaper

    Gornog, the Red Reaper

    Utilize warriors with haste to pressure opponents, forcing their creatures to become cowards which cannot block warriors, and buff attacking warriors to overwhelm opponents through combat.

  • Lynde, Cheerful Tormentor

    Lynde, Cheerful Tormentor

    Employ curses to generate card draw and recurring value by reattaching curses from the graveyard, while using deathtouch to protect herself and draw cards by passing curses to opponents.

Gameplay Insights

  • 1

    Gornog's ability to permanently designate creatures as cowards effectively shut down opponents' blocking options, synergizing well with warriors possessing first strike to push damage through safely.

  • 2

    Aphelia's token generation combined with the life-halving damage ability created a potent threat that pressured opponents to respond quickly or face rapid life loss.

  • 3

    Lynde's curse reattachment mechanic allowed for sustainable card draw and incremental advantage, incentivizing players to manage curses carefully.

  • 4

    Nalia's party mechanic encouraged building a varied board state to maximize buffs and deathtouch effects, making her creatures formidable in combat.

  • 5

    Use of Black Market Connection granted critical mana acceleration and resource advantage, enabling the casting of impactful spells and commanders early in the game.

  • 6

    Folio of Fancies disrupted hand sizes and graveyard contents, adding a layer of resource denial that influenced opponents’ strategies.

  • 7

    Players carefully balanced the incremental life loss effects from cards like Scrawling Crawler with aggressive combat plays, creating a dynamic tension between slow attrition and direct damage.

Notable Cards

  • Folio of Fancies

    Folio of Fancies

  • Scrawling Crawler

    Scrawling Crawler

  • Bloodmark Mentor

    Bloodmark Mentor

  • Parker Luck

    Parker Luck

Gameplay Summary

The game started with players setting up their mana bases and early board presence, with each commander establishing their unique strategies.

Lynde, Cheerful Tormentor, focused on leveraging curses to generate card draw and recurring effects, while Gornog, the Red Reaper, applied pressure by forcing opponents' creatures to become "cowards," limiting their blocking options and buffing his attacking warriors.

Aphelia, Viper Whisperer, generated a swarm of 1/1 deathtouch snake tokens and threatened to deal massive damage by making opponents lose half their life when her snakes or gorgons dealt damage.

Nalia de'Arnise took a value-based approach, casting a diverse party of creature types to gain +1/+1 counters and deathtouch, enhancing her board's combat effectiveness. Early turns included key plays such as Black Market Connection enabling mana acceleration and resource advantage, Folio of Fancies impacting hand sizes and graveyards, and the use of Racuous Theater combined with Scrawling Crawler to drain opponents' life gradually.

Gornog's ability to make creatures cowards and grant first strike to red creatures like Bloodmark Mentor and Caragon Intimidator created a strong offensive line.

Aphelia's continual production of death touch snakes combined with her ultimate ability posed a significant threat.

Nalia aimed to build a full party to buff her creatures with deathtouch and +1/+1 counters, focusing on board presence and combat dominance.

The interaction between these decks created a dynamic game flow with life totals shifting from incremental damage and life loss effects.

The game pivoted around managing board states and leveraging commander abilities to control combat engagements and maintain card advantage.

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