Bringing Our “A” Game - Commander A-Z - EDH Gameplay Ep 137 thumbnail Blurred backdrop thumbnail

Bringing Our “A” Game - Commander A-Z - EDH Gameplay Ep 137

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Utilizes a counter-based theme with exactly one of each counter type in the deck, leveraging proliferate and unique interactions to apply pressure and control the board.

  • Atemsis, All-Seeing

    Atemsis, All-Seeing

    A mono-blue deck composed solely of cards starting with the letter A (except basic lands), aiming to assemble a diverse mana curve to trigger a big non-combat damage combo for a one-shot kill.

  • Axelrod Gunnarson

    Axelrod Gunnarson

    Forces opponents to create multiple creatures and then uses damage redirection effects like Shandra's Ignition to translate damage from those creatures directly to opponents’ life totals.

  • Aang, Airbending Master

    Aang, Airbending Master

    Focuses on ETB triggers and airbending synergies to generate large creatures and overwhelming board presence that opponents struggle to stop.

Gameplay Insights

  • 1

    The symmetrical effect of Genesis Chamber forced all players to consider token generation carefully, as tokens benefit everyone but could be leveraged for sacrifice and damage combos.

  • 2

    Deadly Designs provided a slow, incremental removal option that anyone could advance, creating a political tension around when to trigger the destructive effect.

  • 3

    Aang’s player prioritized increasing counters on creatures to maximize their board threat while balancing the risk of enabling opponents' combos.

  • 4

    Atraxa’s unique singleton counter theme required players to adapt to unconventional proliferate interactions and anticipate unexpected synergies.

  • 5

    Atemsis’s deckbuilding restriction to 'A' cards introduced an additional challenge to assembling combos, emphasizing careful hand management and sequencing.

  • 6

    Axelrod Gunnarson’s strategy of forcing creatures on opponents and then redirecting damage added a layer of indirect pressure that opponents needed to mitigate quickly.

Notable Cards

  • Genesis Chamber

    Genesis Chamber

  • Scheming Aspirant

    Scheming Aspirant

  • Yahenni, Undying Partisan

    Yahenni, Undying Partisan

  • Deadly Designs

    Deadly Designs

  • Arcane Signet

    Arcane Signet

  • Heraldic Banner

    Heraldic Banner

Gameplay Summary

The game began with players establishing their unique boards centered around their 'A' commanders, each showcasing distinct strategies.

Atraxa, Praetors' Voice deployed a unique counter-themed build with only one instance of each counter type in the deck, making opponents wary of her potential to leverage proliferate effects.

Atemsis, All-Seeing focused on a mono-blue 'A' card theme aiming to assemble a six-mana-value combo to deal massive non-combat damage for a one-shot finish.

Axelrod Gunnarson's deck revolved around forcing opponents to gain creatures and then redirecting damage from those creatures directly to players' life totals, using cards like Shandra's Ignition for large damage bursts.

Aang, Airbending Master capitalized on ETB triggers and airbending synergy to create big creatures and overwhelming board presence over time. Early turns saw each player deploying mana sources and setting up key artifacts and creatures such as Genesis Chamber, Scheming Aspirant, and Yahenni, Undying Partisan, which synergized well with their commanders’ plans.

Deadly Designs enchantment introduced a slow but reliable removal threat that players could increment counters on, creating tension about when it would be sacrificed to destroy creatures.

The board state grew with token generation and incremental value plays, including treasure tokens from Emporium Master and proliferate triggers from various permanents.

The dynamic interaction between creature tokens, proliferate, and sacrifice outlets indicated a looming combo or powerful synergy threatening to end the game.

Players carefully chose combat and resource allocation, balancing aggression with setup, while the unusual deck-building constraints added an intriguing layer of complexity to the gameplay.

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