Deck Strategies
Gandalf the White
Leverages flash casting of legendary and artifact spells to double triggered abilities, enabling combos that generate infinite mana and card advantage through artifact recursion and multiple triggers.
Tom Bombadil
Focuses on playing sagas to accumulate lore counters, gaining hexproof and indestructible, then uses saga recursion to flood the board with powerful saga creatures and triggers.
Sauron, the Lidless Eye
Steals opponent creatures for tempo, then combos with anime dead and world gorger dragon to create infinite mana and repeatedly drain opponents' life using Sauron's anthem effect.
Aragorn, the Uniter
Multicolor goodstuff deck that produces tokens, deals direct damage, pumps creatures, and draws cards whenever casting spells to maintain board control and outvalue opponents.
Gameplay Insights
- 1
Using Teleportation Circle to repeatedly blink artifacts like Soul Ring and Izzet Wellspring to generate card draw and mana ramp.
- 2
Leveraging Gandalf's ability to double triggered abilities when artifacts or legendary permanents enter or leave the battlefield, enabling powerful combos.
- 3
Tom Bombadil's synergy with sagas to gain hexproof and indestructibility, making him difficult to remove and enabling saga recursion for overwhelming board presence.
- 4
Sauron's ability to steal creatures and combo for infinite mana sets the stage for a lethal life-drain sequence.
- 5
Aragorn's multicolor spell casting triggers multiple benefits including token creation, damage dealing, and creature pumping to maintain pressure and card advantage.
Notable Cards
Urza's Saga
Teleportation Circle
Sauron, the Lidless Eye
Gandalf the White
Tom Bombadil
Aragorn, the Uniter
Summary
The game featured four players piloting themed decks built around Lord of the Rings characters, each with their unique worst possible strategies. Early turns were focused on ramping mana, setting up sagas, and developing board presence with artifacts and creatures. Gandalf the White's player leveraged his ability to cast legendary and artifact spells at instant speed, enabling multiple triggered abilities to double and generate value, including card draw and artifact recursion. Tom Bombadil's deck revolved around sagas and lore counters, enabling him to gain hexproof and indestructible, and aiming to replay sagas from the graveyard for massive board impact. Sauron the Lidless Eye focused on stealing creatures for tempo advantage and planned to combo with anime dead and world gorger dragon for infinite mana to repeatedly drain opponents' life with Sauron's anthem effect. Aragorn, the Uniter played a multicolor goodstuff deck with synergy around casting spells to generate tokens, deal damage, pump creatures, and draw cards, aiming for incremental advantage. The game progressed with players ramping and deploying key pieces, while Gandalf's player used teleportation circle and soul ring interactions to draw cards and generate mana. The match was marked by strategic board development, lore and artifact synergies, and the looming threat of infinite combos from Sauron and complex triggers from Gandalf, setting up for a climactic late-game where the worst possible effects of each deck would unfold.