Deck & Commander Strategies
Brenard, Ginger Sculptor
This deck focuses on artifact synergies and golem creation. Brenard's ability to turn creatures into stronger golems when they die is key to the deck's strategy.
Stangg, Echo Warrior
Stangg's deck aims to take advantage of Stangg's ability to copy himself when attacking. The deck uses auras with triggered abilities and enchantress pieces to push the value even further.
Firkraag, Cunning Instigator
This deck uses Firkraag's ability to force opponents to attack, gaining value from the chaos. The deck also includes a number of dragons and combat tricks to control and manipulate the battlefield.
Pia Nalaar, Consul of Revival
This deck focuses on playing cards from exile to create thopters with Pia Nalaar's ability. The deck aims to fill the board with thopters and then pump them up for a massive attack.
Gameplay Insights
- 1
Rachel's early ramp with Utopia Sprawl set her up for a fast start.
- 2
Jamie's early aggression with Firkraag put the other players on the back foot.
- 3
Crim's play of Idol of Oblivion indicates a focus on token generation, which synergizes well with Brenard's ability.
- 4
Rachel's decision to equip Stangg with Ordeal of Nylea and Skullclamp could generate a lot of value in the form of card draw and additional +1/+1 counters.
Notable Cards
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Utopia Sprawl
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Commander's Plate
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Skullclamp
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Ordeal of Nylea
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Idol of Oblivion
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Swiftfoot Boots
Gameplay Summary
The game begins with Rachel's Stangg, Echo Warrior deck ramping up quickly, followed by Jamie's Firkraag, Cunning Instigator deck.
Crim’s Brenard, Ginger Sculptor and JLK’s Pia Nalaar decks start off slower, with Crim focusing on artifacts and JLK on creating thopters.
Jamie strikes first with Firkraag, but the game starts to turn when Rachel equips Stangg with an Ordeal of Nylea and a Skullclamp, setting her up for massive value.
Despite the initial aggression and the building board states, the game ends abruptly without a clear victor due to the transcript ending prematurely.