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MTG Commander Gameplay | WarHammer 40K Part II | EP67

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Szarekh, the Silent King

    Szarekh, the Silent King

    Mono-black graveyard and artifact recursion focused on milling opponents and reanimating powerful artifact creatures to sustain a strong board presence.

  • Abaddon the Despoiler

    Abaddon the Despoiler

    Aggressive trample beats combined with cascade spells that scale off opponents' life loss to generate a chaotic tempo advantage and outvalue opponents.

  • Inquisitor Greyfax

    Inquisitor Greyfax

    Esper token and vigilance synergy aiming to control combat by tapping down threats, generating clues for card draw, and leveraging incremental life loss to pressure opponents.

  • The Swarmlord

    The Swarmlord

    Creature-heavy strategy with evolve counters and card draw on creature deaths to build a resilient swarm that grows stronger over time and replenishes resources.

Gameplay Insights

  • 1

    The Swarmlord’s use of evolve counters combined with card draw triggers on creature deaths allowed for continuous board development and resource replenishment, maintaining pressure throughout the game.

  • 2

    Abaddon the Despoiler’s cascade mechanic scaling off life loss created explosive turns that forced opponents to react quickly or fall behind on board presence.

  • 3

    Inquisitor Greyfax’s ability to tap opponent’s creatures during combat and generate clue tokens provided both defensive utility and incremental card advantage, helping stall aggressive threats.

  • 4

    Szarekh’s milling and artifact recursion strategy required careful timing to maximize value from the graveyard while avoiding early removal from opponents.

  • 5

    The interplay between life loss triggers and combat damage from vigilance creatures created multiple layers of pressure, influencing attack and block decisions significantly.

Notable Cards

  • Tyranid Prime

    Tyranid Prime

  • Commissar Severina Raine

    Commissar Severina Raine

  • Endless Atlas

    Endless Atlas

Gameplay Summary

The game began with players deploying their respective Warhammer 40K-themed preconstructed decks, each led by a unique commander embodying different strategies.

Early turns were spent ramping mana and setting up board presence, with ramp cards like Mirrored Landscape and Evolving Wilds helping accelerate development.

The Swarmlord’s Tyranid-themed deck quickly established a strong creature base with evolving and counters synergy, notably with Tyranid Prime boosting other creatures.

The Inquisitor Greyfax deck focused on vigilance and token generation, using abilities like Hunt for Heresy to tap down threats and create clues for card advantage. Midgame saw key interactions as Abaddon the Despoiler exploited chaotic cascade effects triggered by opponents' life loss, putting pressure on the board with big trample threats.

Szarekh, the Silent King, milled cards aggressively to fuel artifact and creature recursion, aiming to maintain a steady flow of threats.

The Swarmlord’s creatures with evolve counters and card draw on deaths kept the deck adaptive and threatening.

A pivotal moment occurred when multiple creatures with counters died, triggering significant card advantage and board development, shifting momentum.

The game revolved around combat damage triggers, life loss, and board control, with each player leveraging their commander’s unique abilities to outpace others.

The win condition appeared to hinge on overwhelming opponents with resilient creatures complemented by incremental card advantage and tactical removal or tap-down effects.

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