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Blast from the Past! Toshiro vs Melek vs Tiamat vs Multani EDH / CMDR game play!

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Toshiro Umezawa

    Toshiro Umezawa

    Utilizes extort and sacrifice synergies to drain opponents' life while generating incremental advantage and mana ramp, leveraging cards like War Room, Magus of the Coffers, and Aetherflux Reservoir to control the board and stabilize life totals.

  • Multani, Yavimaya's Avatar

    Multani, Yavimaya's Avatar

    Focuses on ramp and token generation with creatures and lands that aid in board presence and resilience, using recursion spells like Seasons Past to recover vital resources and overwhelm opponents with large treefolk and creatures.

  • Melek, Izzet Paragon

    Melek, Izzet Paragon

    A spell-slinging deck that capitalizes on casting multiple instants and sorceries each turn for card draw, control, and value generation. Uses interaction like Chaos Warp and Liliana's Triumph to disrupt opponents and maintain tempo.

  • Tiamat

    Tiamat

    Builds a powerful dragon tribal army by tutoring and deploying key dragons and creating dragon tokens, focusing on overwhelming opponents with high-impact creatures and synergistic dragon effects.

Gameplay Insights

  • 1

    Toshiro's repeated extort triggers combined with mana ramp from Magus of the Coffers allowed sustained life drain and card advantage over several turns.

  • 2

    The use of Seasons Past by Multani's player to recover multiple impactful permanents was crucial in maintaining board presence after setbacks.

  • 3

    Melek's player used Chaos Warp with Increasing Vengeance to shuffle away problematic permanents, demonstrating clever use of spell interactions to reset threats.

  • 4

    Tiamat's player effectively leveraged dragon synergy by tutoring multiple dragons and generating tokens with Dragon Master Outcast, applying steady pressure.

  • 5

    Liliana's Triumph caused multiple players to sacrifice creatures, shifting the board state dramatically and opening windows for aggressive plays.

  • 6

    The interaction of graveyard recursion and sacrifice effects kept the board dynamic, preventing any player from establishing total dominance early on.

Notable Cards

  • War Room

    War Room

  • Magus of the Coffers

    Magus of the Coffers

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Seasons Past

    Seasons Past

  • Chaos Warp

    Chaos Warp

  • Liliana's Triumph

    Liliana's Triumph

  • Thunderbreak Regent

    Thunderbreak Regent

  • Lathliss, Dragon Queen

    Lathliss, Dragon Queen

  • Solemn Simulacrum

    Solemn Simulacrum

  • Feed the Pack

    Feed the Pack

  • Skyshroud Claim

    Skyshroud Claim

  • Wildfire Devils

    Wildfire Devils

Summary

The game began with players ramping and setting up their boards with key lands and creatures. Toshiro Umezawa's player focused on extortion and incremental life drain using cards like War Room, Magus of the Coffers, and Aetherflux Reservoir, aiming to generate large amounts of mana and gain incremental advantage. Multani's player built a token and ramp-based strategy, utilizing creatures like Gilded Goose, Solemn Simulacrum, and Kessig Wolf Run to power up Multani and generate board presence with treefolk tokens. Melek's player pursued a spell-slinging plan, casting multiple instants and sorceries including Brainstorm, Chaos Warp, and Liliana's Triumph to control the board and generate card advantage. Tiamat's player aimed to assemble a powerful dragon army by tutoring key dragons and deploying them, including Dragon Master Outcast, Thunderbreak Regent, and Lathliss, Dragon Queen, to pressure opponents with potent threats and tokens. Key turning points included Toshiro's repeated use of extort and mana sinks like Magus of the Coffers and Aetherflux Reservoir to exert pressure and stabilize life totals. Multani's player leveraged Seasons Past and Skyshroud Claim to recover important lands and creatures, maintaining board presence. Melek used Chaos Warp creatively to remove problematic permanents, including Multani, shifting momentum. Tiamat's player capitalized on dragon synergies, producing tokens and deploying powerful dragons that challenged opponents' defenses. The game featured a mix of combat damage, board wipes, and recursion, with each player attempting to establish dominance through their deck's unique strengths. Strategic plays like Liliana's Triumph triggered multiple sacrifices impacting board state, and the interaction of Chaos Warp and Increasing Vengeance reshuffled key cards, creating dynamic board swings. The game was shaping into a high-drama battle of attrition and resource management across varied archetypes.

Description

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Toshiro: www.moxfield.com/decks/AA4OhoIx1kK01DCRQLkbPw

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