Deck Strategies
Kona, Rescue Beastie
A green stompy deck that aims to cast the commander and deploy large threats to dominate the board through raw power and overwhelm opponents.
Elsha of the Infinite
A Demir ninja combo deck that leverages ninjas and evasive creatures to flip cards off the top for massive damage and wins through combos involving Thassa’s Oracle and Demonic Consultation.
Thrasios, Triton Hero / Yoshimaru, Ever Faithful
A ramp and combo deck that generates large amounts of mana using cards like Noble Hierarch and Gaia’s Cradle to draw cards with Thrasios and execute a combo finish involving the Cradle and other synergistic combo pieces.
Yuriko, the Tiger's Shadow
A ninjutsu-focused deck that aims to deploy evasive ninjas to trigger Yuriko’s ability for incremental damage and finish with a top-deck manipulation combo.
Gameplay Insights
- 1
Will of the Mardu was used strategically to create warrior tokens and remove Kona, aiming to deny access to recurring threats and slow down the green deck's momentum.
- 2
The use of Allosaurus Shepherd protected green spells from being countered, ensuring smooth casting of important ramp and combo pieces.
- 3
Snuff Out was a key interaction that removed Thrasios, temporarily halting the ramp/combo player's progress and shifting the game's tempo.
- 4
Players carefully managed their top-deck manipulation and scry effects (e.g., Fairy Seer, Narset's ability) to find combo pieces while controlling board state.
- 5
The Cradle-based combo deck relied heavily on generating large amounts of mana and drawing cards through Thrasios to assemble the combo efficiently.
- 6
Targeting Elodomery and Kona early was a calculated risk to prevent the green deck from leveraging its key land and commander abilities in tandem.
Notable Cards
Will of the Mardu
Snuff Out
Thrasios, Triton Hero
Noble Hierarch
Allosaurus Shepherd
Summary
The game features a competitive four-player Commander match with Kona, Elsha, Thrasios/Yoshimaru, and Yuriko at the helm. Early turns see players setting up their mana bases and key pieces, such as Kona deploying early threats and Thrasios establishing mana acceleration with cards like Gaia's Cradle and Soul Ring. Elsha and Yuriko develop their ninja and combo synergies, respectively, while Thrasios/Yoshimaru focuses on ramp and card advantage to enable a Cradle combo finish. A pivotal moment occurs when Will of the Mardu is used to generate tokens and remove Kona, aiming to slow down the green stompy deck. Interaction intensifies as players use hand disruption and spot removal; notably, a Snuff Out takes down Thrasios, disrupting the Cradle combo plan. Meanwhile, Elsha attempts to dig for combo pieces with Narset, but the breach combo remains elusive at this stage. The game is marked by tight resource management, strategic board wipes, and key counterplay moves, with the Cradle combo and underworld breach loops vying as primary win conditions.