Deck & Commander Strategies

Mina and Denn, Wildborn
Ramp aggressively by playing additional lands each turn to cast large creatures early and attack quickly for damage.

Mogis, God of Slaughter
Punish opponents with damage and creature sacrifices each upkeep, controlling the board with pain and disruption.

Atraxa, Praetors' Voice
Deploy planeswalkers and use proliferate each turn to accelerate their counters, aiming to ultimate them for decisive advantage.

Zur the Enchanter
Control the board by tutoring and casting low-cost enchantments on attack triggers, establishing locks and disrupting opponents.
Gameplay Insights
- 1
Mogis’s ability to force opponents to either sacrifice permanents or take damage each upkeep set an early aggressive tone, pressuring opponents to respond quickly.
- 2
Mina and Denn’s strategy of playing extra lands each turn enabled faster deployment of big threats, putting early pressure on opponents before control elements could stabilize.
- 3
Zur’s multiple enchantment lock packages required opponents to coordinate answers quickly or concede to a board state that would lock the game within a few turns.
- 4
Atraxa’s proliferate ability at the beginning of each end step synergized strongly with planeswalkers, making it crucial to disrupt her planeswalkers before she could ultimate them.
- 5
The group agreed on a concession policy to scoop if Zur’s locks could not be broken within two turns, demonstrating a practical approach to lengthy lock scenarios in multiplayer Commander.
Notable Cards
-

Mina and Denn, Wildborn
-

Mogis, God of Slaughter
-

Atraxa, Praetors' Voice
-

Zur the Enchanter
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Bloodstained Mire
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Celestial Colonnade
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Faithless Looting
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Godless Shrine
Gameplay Summary
The game featured four distinct Commander decks vying for control and victory with very different strategies.
Mina and Denn aimed to ramp aggressively by playing extra lands and deploying big creatures to quickly pressure opponents.
Mogis focused on a punishing, pain-based strategy, dealing damage each upkeep and leveraging sacrifice effects to control the board and wear down opponents.
Atraxa’s pilot focused on planeswalkers, aiming to proliferate counters and ultimately ultimate multiple planeswalkers for overwhelming advantage.
Zur the Enchanter’s deck was a control archetype that searched out low-cost enchantments on attack triggers, establishing soft locks and board control through enchantments and planeswalkers.
Early gameplay saw Mogis attempting to assert pressure by dealing damage and disrupting mana bases, while Mina and Denn ramped aggressively.
Atraxa worked toward planeswalker dominance and Zur tried to lock down the game with enchantments.
The game’s pace was set by Mogis’s early aggression and Mina and Denn’s ramp, but Atraxa’s proliferate and Zur’s control package posed significant threats to extend the game and seize victory.
The interplay between aggressive land drops, sacrifice triggers, and enchantment locks defined key turning points.
The game balanced between fast aggression and control elements aiming to stabilize or end the game through planeswalker ultimates or enchantment locks.















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