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S2 Episode 8 : All Legal Commanders Gain Partner cEDH Gameplay

Laboratory Maniacs


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zur the Enchanter Ruric Thar, the Unbowed

    Zur the Enchanter & Ruric Thar, the Unbowed

    A stax-based deck that aims to punish opponents for casting spells while controlling the board with disruption and taxing effects. Uses Zur to tutor essential stax pieces and Ruric Thar to deal damage by attacking and punishing noncreature spells.

  • Zur the Enchanter

    Zur the Enchanter & Tishana, Voice of Thunder

    A Food Chain combo deck that utilizes Zur to tutor Food Chain and Tishana as a combo outlet to generate infinite mana and creatures, aiming to win quickly through combo execution.

  • Thrasios, Triton Hero Oloro, Ageless Ascetic

    Thrasios, Triton Hero & Oloro, Ageless Ascetic

    A turbo Ad Nauseam deck that focuses on drawing a massive number of cards and generating infinite mana through combos such as Isochron Scepter and Dramatic Reversal to eventually win via infinite loops or paradox engine synergies.

  • Zada, Hedron Grinder Yidris, Maelstrom Wielder

    Zada, Hedron Grinder & Yidris, Maelstrom Wielder

    A storm combo deck that leverages Zada’s ability to copy spells targeting creatures combined with Yidris’s cascade triggers to chain spells, build a large storm count, and win through storm damage.

Gameplay Insights

  • 1

    Luke’s early Leyline of the Void was a key disruption piece to slow down graveyard-based strategies and storm attempts.

  • 2

    Dan’s use of Isochron Scepter with Opt imprint signaled a strong early setup for infinite mana and card draw combos.

  • 3

    Cameron’s aggressive storm setup with Zada and Yidris allowed him to quickly build storm count and copy spells efficiently, putting pressure on opponents early.

  • 4

    Sigi’s mulligan to a hand with Ad Nauseam and Time Twister indicated a plan to either combo off early or reset the game state if disrupted, showing flexibility in approach.

  • 5

    The addition of Partner to all commanders created unique deck builds that combined synergistic pairs not normally possible, adding depth and new interactions to traditional cEDH archetypes.

Notable Cards

  • Isochron Scepter

    Isochron Scepter

  • Food Chain

    Food Chain

  • Ad Nauseam

    Ad Nauseam

  • Caustic Caterpillar

    Caustic Caterpillar

  • Dark Ritual

    Dark Ritual

  • Mana Crypt

    Mana Crypt

  • Leyline of the Void

    Leyline of the Void

  • Vampiric Tutor

    Vampiric Tutor

  • Crimson Wisps

    Crimson Wisps

  • Expedite

    Expedite

  • Wild Cantor

    Wild Cantor

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The game revolves around a unique format where every legal commander has the Partner ability, enabling players to utilize two commanders in tandem.

Luke pilots a Zur and Ruric Thar stax deck, focusing on disruption and punishing opponents for casting spells, aiming to control the board with stax elements and incremental damage.

Sigi runs a Zur and Tishana food chain deck that leverages Food Chain for combo potential and uses Tishana as a combo outlet, enabling fast combo lines.

Dan plays a Thrasios and Oloro deck focused on turbo Ad Nauseam, aiming to draw massive amounts of cards and generate infinite mana combos to close out the game.

Cameron commands a Zada and Yidris storm deck, aiming to chain spells with Zada's ability to copy spells and Yidris's cascade triggers to generate a huge storm count and win through storm damage.

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