Generic Commander S2 Episode 1: Sonic the Hedgehog Commanders Shadow v Dr Eggman v Knuckles v Amy thumbnail Blurred backdrop thumbnail
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Generic Commander S2 Episode 1: Sonic the Hedgehog Commanders Shadow v Dr Eggman v Knuckles v Amy

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Knuckles the Echidna

    Knuckles the Echidna

    A combat-focused deck leveraging double strike, trample, and haste to generate treasure tokens. The deck aims to win by amassing 30 artifacts on the board to trigger an alternate victory condition.

  • Amy Rose

    Amy Rose

    An aggressive Boros equipment deck centered around attaching Colossus Hammer to Amy Rose and other creatures to deal high damage quickly. It uses low-cost creatures and equipment synergies to overwhelm opponents.

  • Shadow the Hedgehog

    Shadow the Hedgehog

    A red-black deck leveraging haste and flash creatures with card draw triggered by creature deaths. It also has potential synergy with split second spells if artifacts provide mana, though this was not heavily built around.

  • Dr. Eggman

    Dr. Eggman

    An artifact-based deck focused on deploying constructs, robots, and vehicles. It uses card draw and opponent disruption through villainous choices while building a board full of artifacts for value and to support artifact synergies.

Gameplay Insights

  • 1

    Light Stall Inquisitor's exile effect taxed opponents' hands by exiling cards they could play with increased costs, creating a slow but impactful disruption.

  • 2

    Pajuka Bug's ability to exile graveyards early impacted recursion strategies, prompting targeted graveyard disruption.

  • 3

    Treasure Map provided steady artifact ramp and treasure token generation, synergizing with Knuckles' treasure-focused win condition.

  • 4

    Amy Rose's aggressive equipment attachments allowed for significant combat damage boosts, setting up lethal threats quickly.

  • 5

    Dr. Eggman's choice to include structural assault and artifact deployment allowed for board presence and pressure through artifact synergies.

  • 6

    Shadow's card draw on creature death and potential split second spells introduced dynamic tempo shifts, although artifact mana enabling split second was not heavily exploited.

Notable Cards

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Colossus Hammer

    Colossus Hammer

Gameplay Summary

The game opens with a diverse group of commanders inspired by Sonic characters, each bringing unique strategies to the table.

Early turns see players establishing their board presence with mana ramp and disruption, such as Light Stall Inquisitor exiling opponents' cards and Pajuka Bug disrupting graveyards.

The artifact-centric decks begin to build momentum, with Dr. Eggman focusing on artifact deployment and treasure generation getting a foothold through Treasure Map and Soul Ring.

Amy Rose's deck gears up with equipment, setting up for aggressive combat with Colossus Hammer attachments.

Meanwhile, Knuckles aims to amass treasures through combat damage for a potential alternate win condition involving 30 artifacts.

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