Deck Strategies
King Macar, the Gold-Cursed
Utilizes vehicles and the ability to turn creatures into gold, creating tokens to reduce the cost of high-mana spells and overwhelm opponents with powerful board presence.
Horde of Notions
Focuses on buffing the commander with various enhancements, leveraging vigilance, trample, and haste to apply pressure, supported by tokens and combat tricks.
Magnus the Red
Likely a spell-heavy deck designed to generate value and control the board with powerful instant and sorcery spells, although early game actions were more subdued.
Hofri Ghostforge
A deck that manipulates graveyards and sacrifices creatures, potentially stealing opponents' creatures and gaining incremental advantage through these interactions.
Gameplay Insights
- 1
Using Unlicensed Hearse early to exile graveyard threats prevented opponents from leveraging recursion or graveyard synergies.
- 2
Night Market Lookout’s ability to cause life loss and gain life each time it taps added incremental pressure and board presence.
- 3
Blocking combat damage efficiently maintained board stability while triggering additional effects that drained opponents' life.
- 4
Players balanced developing their board states with disruption, maintaining tension and preventing any single player from rapidly overwhelming the table.
- 5
Vehicle synergy under King Macar was a notable theme, with the use of vehicles facilitating aggressive board states and token production.
Notable Cards
Unlicensed Hearse
Night Market Lookout
Wayfarer's Bauble
Clifftop Retreat
Command Tower
Summary
The game began with players deploying low-cost creatures and utility lands, setting the stage for their individual strategies. Early interactions included minor life loss triggers and board development with vehicles and tokens. One player aggressively utilized lifelink and damage-dealing triggers from tapping creatures, while another focused on vehicle synergy and turning creatures into gold, aiming to leverage the generated tokens for casting expensive spells. Another player built around boosting a sizable commander with vigilance, trample, and haste, intending to overwhelm opponents with a powerful commander backed by buffs and token support. Throughout the game, players disrupted each other's plans with graveyard hate and timely removal, maintaining a balance of offense and defense. Key turning points involved the deployment of impactful artifacts like Unlicensed Hearse to prevent recursion and the activation of abilities that drained life from opponents incrementally. The game’s tempo shifted as players deployed more threats and interacted with each other’s boards, with the win condition centered around overwhelming opponents through combat damage and value generation from tokens and buffs.