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Live Stream Episode 105 MERRY SLANGMAS TO ALL! #MTG

Cardboard Command

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • King Macar, the Gold-Cursed

    King Macar, the Gold-Cursed

    Utilizes vehicles and the ability to turn creatures into gold, creating tokens to reduce the cost of high-mana spells and overwhelm opponents with powerful board presence.

  • Horde of Notions

    Horde of Notions

    Focuses on buffing the commander with various enhancements, leveraging vigilance, trample, and haste to apply pressure, supported by tokens and combat tricks.

  • Magnus the Red

    Magnus the Red

    Likely a spell-heavy deck designed to generate value and control the board with powerful instant and sorcery spells, although early game actions were more subdued.

  • Hofri Ghostforge

    Hofri Ghostforge

    A deck that manipulates graveyards and sacrifices creatures, potentially stealing opponents' creatures and gaining incremental advantage through these interactions.

Gameplay Insights

  • 1

    Using Unlicensed Hearse early to exile graveyard threats prevented opponents from leveraging recursion or graveyard synergies.

  • 2

    Night Market Lookout’s ability to cause life loss and gain life each time it taps added incremental pressure and board presence.

  • 3

    Blocking combat damage efficiently maintained board stability while triggering additional effects that drained opponents' life.

  • 4

    Players balanced developing their board states with disruption, maintaining tension and preventing any single player from rapidly overwhelming the table.

  • 5

    Vehicle synergy under King Macar was a notable theme, with the use of vehicles facilitating aggressive board states and token production.

Notable Cards

  • Unlicensed Hearse

    Unlicensed Hearse

  • Night Market Lookout

    Night Market Lookout

  • Wayfarer's Bauble

    Wayfarer's Bauble

  • Clifftop Retreat

    Clifftop Retreat

  • Command Tower

    Command Tower

Summary

The game began with players deploying low-cost creatures and utility lands, setting the stage for their individual strategies. Early interactions included minor life loss triggers and board development with vehicles and tokens. One player aggressively utilized lifelink and damage-dealing triggers from tapping creatures, while another focused on vehicle synergy and turning creatures into gold, aiming to leverage the generated tokens for casting expensive spells. Another player built around boosting a sizable commander with vigilance, trample, and haste, intending to overwhelm opponents with a powerful commander backed by buffs and token support. Throughout the game, players disrupted each other's plans with graveyard hate and timely removal, maintaining a balance of offense and defense. Key turning points involved the deployment of impactful artifacts like Unlicensed Hearse to prevent recursion and the activation of abilities that drained life from opponents incrementally. The game’s tempo shifted as players deployed more threats and interacted with each other’s boards, with the win condition centered around overwhelming opponents through combat damage and value generation from tokens and buffs.

Description

Playing some old themed decks which are all slightly holiday-related.


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Cardboard Command is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Wizards of the Coast LLC. #Commander