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I Hate Your Deck #92 Ezio v Titania v Thrun v Hylda | Commander Gameplay MTG EDH Assassin's Creed

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ezio Auditore da Firenze

    Ezio Auditore da Firenze

    An Assassin tribal deck that leverages Ezio’s ability to cast Assassin spells at a reduced cost after dealing combat damage, aiming to combo opponents down to 10 life for an instant win by using damage triggers and the Hidden Blade.

  • Thrun, Breaker of Silence

    Thrun, Breaker of Silence

    A monogreen ramp and beatdown deck focused on an indestructible, trampling commander who cannot be countered or targeted by non-green spells, supported by auras to quickly close out games through sustained pressure and resilience.

  • Hylda of the Icy Crown

    Hylda of the Icy Crown

    A control and value deck that taps down opponents’ creatures to disrupt their plays while creating 4/4 Elemental tokens, putting counters on creatures, and drawing cards to maintain board control and incremental advantage.

  • Titania, Protector of Argoth

    Titania, Protector of Argoth

    A graveyard recursion deck that returns lands from the graveyard to the battlefield, creating numerous 5/3 Elemental tokens and using self-mill to fuel continuous land drops, overwhelming opponents with a large board presence.

Gameplay Insights

  • 1

    Ezio’s ability to reduce Assassin spell costs incentivized aggressive early combat damage to enable casting multiple threats quickly.

  • 2

    Thrun’s immunity to counterspells and indestructibility on the controller’s turn made him a difficult threat to remove and pressured opponents to find unconventional answers.

  • 3

    Hylda’s tap-down mechanic served as a powerful form of soft lockdown, disrupting opponents’ attacks and blocking key creatures while generating tokens and card advantage.

  • 4

    Titania’s synergy with graveyard recursion and land drops created a steady stream of Elemental tokens, turning lands into a significant offensive resource that could overwhelm slower decks.

  • 5

    The interaction between Ezio’s combo potential and Titania’s token army created tension, as Ezio needed to carefully time damage and triggers to pull off a win before being overwhelmed.

  • 6

    Use of cards like Field of the Dead added to Titania’s token production, compounding board presence beyond just her elemental synergy.

  • 7

    The presence of Sylvan Library indicated a focus on card selection and consistency, especially important in decks like Titania’s that rely on hitting land drops and specific cards.

  • 8

    The early casting of World in Champion by Titania’s player suggested a plan to manipulate lands each turn for optimal mana and synergy with landfall triggers.

Notable Cards

  • Ezio Auditore da Firenze

    Ezio Auditore da Firenze

  • Thrun, Breaker of Silence

    Thrun, Breaker of Silence

  • Hylda of the Icy Crown

    Hylda of the Icy Crown

  • Titania, Protector of Argoth

    Titania, Protector of Argoth

  • Hidden Blade

    Hidden Blade

  • Field of the Dead

    Field of the Dead

  • Sylvan Library

    Sylvan Library

  • Utopia Sprawl

    Utopia Sprawl

Summary

The game began with all players establishing their mana bases and early board presence, setting the stage for their unique strategies. Ezio Auditore da Firenze focused on an Assassin tribal deck, leveraging his ability to cast Assassin spells for reduced cost and aiming to bring opponents down to 10 life for a potential instant win. Thrun, Breaker of Silence presented a resilient monogreen strategy centered on a large, indestructible trampling creature that could bypass counterspells and targeted removal, aiming to dominate through raw power and protection. Hylda of the Icy Crown brought a control-oriented style, tapping down opponents' creatures while ramping with elemental tokens and card draw to maintain value and board control. Titania, Protector of Argoth utilized a graveyard recursion strategy that repeatedly brought lands back to the battlefield, generating 5/3 Elemental tokens to overwhelm opponents with a growing army and land-based synergy. Early turns saw Ezio taking aggressive steps with Assassin creatures and spells, while Thrun focused on assembling a powerful board presence with auras and protection. Hylda disrupted opponents by tapping down key creatures, limiting their options and gaining incremental advantages with tokens and card draws. Titania steadily grew her army of Elementals, capitalizing on land recursion and self-mill to maintain pressure. A notable turning point was when Ezio managed to deal damage and set up his combo to reduce a player's life to 10, threatening an immediate game loss. However, the resilience of Thrun and Titania's tokens kept the game dynamic, with multiple board states shifting rapidly due to removal, tapping, and recursion effects. The game showcased intense interaction between aggressive tribal synergies, control elements, and value-based land recursion, culminating in a tense board state where timing and sequencing of plays would determine the victor.

Description

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Show Notes:

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