Esika vs. Vorinclex vs. Lathril vs. Tergrid | EDH Gameplay | Command Dudes Kaldheim special #1 thumbnail Blurred backdrop thumbnail
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Esika vs. Vorinclex vs. Lathril vs. Tergrid | EDH Gameplay | Command Dudes Kaldheim special #1

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright

    Ramp quickly to force opponents to sacrifice creatures and discard cards, then reanimate those permanents under your control to gain advantage and control the board.

  • Vorinclex, Monstrous Raider

    Vorinclex, Monstrous Raider

    Build a large board of creatures with +1/+1 counters and use planeswalkers to enhance board dominance, aiming to win through overwhelming combat damage.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree

    Leverage God tribal synergies and The World Tree to cheat a massive number of creatures onto the battlefield and deliver lethal damage with haste.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Generate elf tokens rapidly and use Lathril’s activated ability to drain opponents’ life totals while controlling the board with efficient creatures.

Gameplay Insights

  • 1

    Tergrid’s ability to force sacrifices and discard disrupted opponents’ hands and board states, creating opportunities to steal and reanimate key creatures.

  • 2

    Vorinclex’s synergy with +1/+1 counters and trample allowed his creatures to grow rapidly, making blocking difficult and threatening lethal attacks.

  • 3

    Esika’s plan to activate The World Tree and flood the board with gods was a critical win condition that opponents needed to prevent at all costs.

  • 4

    Lathril’s token generation combined with activated life-draining created steady pressure and forced opponents to respond quickly or lose significant life.

  • 5

    The interplay of sacrifice effects and mass token generation led to tense combat phases and strategic decision-making regarding which creatures to sacrifice or protect.

  • 6

    Players with limited removal had to carefully time their plays to avoid falling victim to powerful combos or overwhelming board states.

Notable Cards

  • The World Tree

    The World Tree

  • Vorinclex, Monstrous Raider

    Vorinclex, Monstrous Raider

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright // Tergrid's Lantern

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

  • Dream Devourer

    Dream Devourer

  • Heritage Druid

    Heritage Druid

  • Poison-Tip Archer

    Poison-Tip Archer

Gameplay Summary

The game featured four new Kaldheim commanders each showcasing distinct strategies.

Tergrid, God of Fright ramped quickly to disrupt opponents by forcing sacrifices and discards, aiming to take control of their creatures and planeswalkers.

Vorinclex, Monstrous Raider played a mono-green stompy and superfriend style deck, focusing on growing massive creatures and leveraging planeswalkers for overwhelming board presence.

Esika, God of the Tree centered around God tribal synergies, with a game-winning combo involving The World Tree to flood the battlefield with gods and deal lethal damage through haste.

Lathril, Blade of the Elves utilized token generation and activated abilities to drain opponents and win through combat damage or incremental life swings. Early turns saw players ramping and establishing board states with key creatures and enchantments.

Tergrid's discard and sacrifice tactics began to whittle down resources while Vorinclex expanded his board with powerful creatures and counters.

Esika threatened a massive burst via The World Tree combo but was pressured by Lathril’s token swarm and incremental damage.

The pivotal moments revolved around Tergrid forcing sacrifices and reanimating opponents' creatures, Vorinclex buffing his creatures exponentially, and Lathril activating her draining ability to chip away opponents’ life totals.

The game balanced between these powerful synergies until the eventual resolution of Esika’s World Tree combo or a decisive board wipe or attack from the others could close out the game.

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