Beamtown Bullies vs Minsc & Boo vs Otrimi vs Go-Shintai EDH / CMDR game for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Beamtown Bullies vs Minsc & Boo vs Otrimi vs Go-Shintai EDH / CMDR game for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Minsc & Boo, Timeless Heroes

    Minsc & Boo, Timeless Heroes

    This deck focused on putting +1/+1 counters on Boo, utilizing Minsc's ability to create a formidable threat. The deck also included some protection bluffs to maintain the board state.

  • Otrimi, the Ever-Playful

    Otrimi, the Ever-Playful

    Otrimi's deck leveraged mutate mechanics to create powerful creatures. It also used cards like Buried Alive to manipulate the graveyard, adding more fuel for mutation.

  • The Beamtown Bullies

    The Beamtown Bullies

    The Beamtown Bullies deck was a control deck that kept key threats in check while slowly chipping away at opponents' life totals.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Go-Shintai's strategy revolved around casting enchantments and gaining value from them. The deck also used cards like Collective Restraint for board control.

Gameplay Insights

  • 1

    Mackenzie's bluff of having a protection spell in hand while playing Minsc & Boo was a crucial strategic decision that paid off.

  • 2

    Max's attempt to play around the bluffed protection spell with Beamtown Bullies showed careful consideration of potential threats.

  • 3

    The use of Buried Alive in Otrimi's deck was a key interaction that fueled its mutation strategy.

  • 4

    Go-Shintai's use of Collective Restraint for board control was a key part of its defensive strategy.

Notable Cards

  • Minsc & Boo, Timeless Heroes

    Minsc & Boo, Timeless Heroes

  • Otrimi, the Ever-Playful

    Otrimi, the Ever-Playful

  • Buried Alive

    Buried Alive

  • Collective Restraint

    Collective Restraint

Gameplay Summary

The game was a thrilling contest of strategies and tactics between Minsc & Boo, Otrimi, Beamtown Bullies, and Go-Shintai.

Early in the game, Minsc & Boo applied pressure with their ability to put +1/+1 counters on Boo, dealing significant damage to all players.

However, they encountered resistance from Otrimi utilizing mutate mechanics to create powerful creatures and deal significant damage.

Beamtown Bullies and Go-Shintai, though less aggressive, were not to be underestimated, using key cards to control the board state and maintain their life totals.

Ultimately, Minsc & Boo's aggressive counter strategy combined with excellent bluffing and strategic play led to their victory as the other players succumbed to the relentless pressure.

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