Deck & Commander Strategies
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Utilize sacrifice mechanics and life-draining effects combined with recursion and incremental card advantage to outlast opponents and drain their resources.
Infinite Guideline Station
Generate and leverage artifact tokens through stationing and excelling mechanics to build a large board presence, control the game, and finish with overwhelming combat damage.
Xu-Ifit, Osteoharmonist
Create and sacrifice zombies while leveraging graveyard interactions and token synergies to control the board and recur threats continuously.
Inspirit, Flagship Vessel
Focus on proliferating charge counters, utilizing artifact synergies, and controlling the board through incremental value and equipment boosts.
Jegantha, the Wellspring
Ramp and generate value through mana production and card draw engines, supporting a midrange or combo strategy.
Gameplay Insights
- 1
Casting Braids early pressured opponents into sacrificing lands, disrupting their mana bases while generating card advantage.
- 2
Max's use of Infinite Guideline Station to produce numerous tapped robot tokens allowed for a strong board presence and synergy with excelling and stationing mechanics.
- 3
The repeated use of sacrifice and recursion effects, such as those with Reassembling Skeleton and Apprentice Necromancer, kept players' boards resilient and threats persistent.
- 4
Proliferation from Inspirit and its commander enabled efficient counter stacking on artifacts and creatures, enhancing their utility and effectiveness.
- 5
Nihiri's Resolve was used strategically to exile problematic permanents, disrupting opponents' board development and protecting key pieces.
- 6
The final decisive combat utilized overwhelming numbers and synergy from Infinite Guideline Station and Trigon Predator to clear multiple opponents simultaneously.
Notable Cards
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Infinite Guideline Station
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Reassembling Skeleton
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Astral Cornucopia
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Desolation Twin
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Plaguecrafter
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Siege Rhino
Gameplay Summary
The game unfolded with four players piloting distinct decks, each leveraging unique synergies and board states.
Early turns were marked by land development and incremental board presence, with some players milling or generating tokens.
A pivotal moment occurred when the player controlling Sephiroth, Fabled SOLDIER cast Braids, the Risen Nightmare, which pressured opponents by forcing sacrifices and enabling card draw.
Max, playing Infinite Guideline Station, built a formidable token army and utilized excelling and stationing mechanics to gain value and control the board.
Meanwhile, Xu-Ifit and Inspirit focused on proliferating counters and utilizing artifact synergies to maintain steady incremental advantages.
Removal spells and strategic sacrifices shifted the tempo, with players repeatedly bringing back threats from graveyards and leveraging commanders' abilities to sustain pressure.
The game culminated in Max's overwhelming board presence with Infinite Guideline Station and multiple tokens, delivering a decisive combat phase that eliminated multiple opponents and secured victory.