Deck Strategies
Nath of the Gilt-Leaf
A discard-focused deck that aims to deplete opponents’ hands and control the board through disruption and incremental damage.
Ishai, Ojutai Dragonspeaker
A counter-based grower that accumulates power as opponents cast spells, aiming to close out the game through combat damage.
Tevesh Szat, Doom of Fools
A storm and big mana deck that builds up large amounts of mana to cast a game-ending Fireball or draw out opponents with massive spells.
Kinnan, Bonder Prodigy
A ramp-centric deck focused on generating large quantities of mana quickly to cast multiple powerful spells and combos.
Krark, the Thumbless
A spell-slinging deck leveraging Krark's coin flip abilities to generate value and disrupt opponents through randomness and repeated spell casts.
Sakashima of a Thousand Faces
A copy-effect deck that duplicates key creatures and utility targets to create overwhelming board presence and synergy.
Gameplay Insights
- 1
Casting Null Rod early to shut down artifact mana and disrupt fast combos.
- 2
Using Sakashima of a Thousand Faces to copy key creatures multiple times, increasing board threats and mana generation.
- 3
Leveraging Kinnan's ability to ramp mana efficiently, enabling explosive turns with big spells.
- 4
Employing Tevesh Szat’s Fireball as a game-ending finisher after building a critical mass of mana.
- 5
Discarding strategically to fuel Nath’s disruption and maintain tempo advantage.
- 6
Using bounce and copy effects in synergy to maximize mana and spell value generation.
Notable Cards
Mana Crypt
Null Rod
Opposition Agent
Sakashima of a Thousand Faces
Phantasmal Image
Fireball
Ancient Tomb
Misty Rainforest
Summary
The game kicked off with each player developing their board state and setting up early plays, including ramp and card draw. Key plays involved casting utility artifacts like Mana Crypt and Null Rod, which shaped the pace and interaction of the game. Players exchanged early damage with creatures like Oren Frostfang and attacks from commanders, applying steady pressure. As the game progressed, one player leveraged powerful mana generation with Kinnan, Bonder Prodigy, enabling explosive plays such as casting multiple spells in a single turn, exemplified by a large Fireball finish attempt. Sakashima of a Thousand Faces was notably copied multiple times using effects like Phantasmal Image and Metamorph, amplifying threats and generating mana resources. The game’s climax centered on a high-mana Fireball from Tevesh Szat, Doom of Fools, ending the game either by direct damage or by drawing out opponents' resources, confirming the player’s dominance.