Deck Strategies
Yuriko, the Tiger's Shadow
Utilizes ninjas and evasive creatures to deal combat damage triggering Yuriko’s ability to reveal and deal damage with ninjas and rogues, supported by treasure generation with Prosperous Thief to fuel spells.
Krark, the Thumbless & Sakashima of a Thousand Faces
Focuses on copying spells and flipping coins to generate chaotic advantage and potentially infinite turns using multiple Krark tokens and Sakashima’s copying ability.
Edgar Markov
A vampire tribal deck that builds a board presence with vampires, generating tokens from casting vampires and leveraging tribal synergies to overwhelm opponents.
Dina, Soul Steeper
A Golgari combo deck aiming to assemble infinite combos through cards like Exploration and Profane Tutor, generating infinite value or turns to win the game.
Gameplay Insights
- 1
Yuriko’s damage triggers resolved before the ninja triggers, ensuring proper damage sequencing for maximum effect.
- 2
Krark and Sakashima's spell copying sequence required careful trigger management to correctly resolve multiple coin flips and targets, demonstrating the deck’s complexity.
- 3
Prosperous Thief synergized well with Yuriko’s ninjas by generating treasure tokens on successful attacks, accelerating mana availability.
- 4
Edgar's vampire tribal aggression included combat tricks like blocking with Vampire Nighthawk and leveraging its deathtouch and lifelink to stabilize early.
- 5
Dina’s use of Exploration and Profane Tutor set up a recurring combo engine, emphasizing the importance of ramp and tutor effects in Golgari combo strategies.
- 6
Flusterstorm was used effectively to counter key spells, disrupting opponents’ plans in the early game.
- 7
Players carefully navigated early combat and resource development, balancing aggression and setup to avoid premature losses.
Notable Cards
Prosperous Thief
Vampire Nighthawk
Dusk Legion Zealot
Memnite
Profane Tutor
Exploration
Bloodstained Mire
Vampiric Tutor
Flusterstorm
Elixir of Immortality
Wingcrafter
Summary
The game featured a four-player high-powered Commander match with distinct strategies: Yuriko's ninja-centric evasive aggression, Krark and Sakashima's spell-copying chaos, Edgar Markov's vampire tribal synergy, and Dina's Golgari combo-centric approach. Early turns saw players developing their mana bases and deploying key low-cost creatures to set up their primary strategies. Yuriko leveraged ninjutsu and evasive unblockable attacks, generating treasures with Prosperous Thief and applying pressure with multiple ninjas. Meanwhile, Krark & Sakashima focused on building multiple Krark copies to maximize spell copying and coin flips, aiming to chain infinite turns through spells like Stitch and Time. Edgar Markov established a vampire board presence with creatures like Vampire Nighthawk and Dusk Legion Zealot, aiming to overwhelm opponents with tribal synergies and card draw. Dina worked on assembling combo pieces, including Exploration and Profane Tutor, to enable repeatable loops and generate infinite value or turns. The gameplay featured intricate interactions, such as Yuriko's damage triggers resolving before ninja abilities and Krark's complex coin flip chains creating chaotic board states. Prosperous Thief was a pivotal card in Yuriko's deck, generating treasures that fueled further spells and attacks. Ultimately, the match highlighted the tension between aggressive ninja strikes, tribal swarm tactics, and combo-driven infinite turn attempts, with each player carefully navigating board states and responses to maintain their win conditions.