Tiamat's Dragon Storm! Chaotic Commander EDH MTG GAMEPLAY thumbnail Blurred backdrop thumbnail
Chaotic Commander profile icon

Tiamat's Dragon Storm! Chaotic Commander EDH MTG GAMEPLAY

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tiamat

    Tiamat

    Ramp mana quickly to cast Tiamat, fetching multiple powerful dragons to dominate the battlefield and close out the game through aggressive flying attacks.

  • Mathas, Fiend Seeker

    Mathas, Fiend Seeker

    Use politics and bounty counters to incentivize creature removals, gaining card draw and life from opponents' targeted removals while controlling the board with creatures like Bounty Hunter.

  • Kynaios and Tiro of Meletis

    Kynaios and Tiro of Meletis

    Facilitate group card draw and mana ramp through group hug style effects to generate value and enable explosive plays or steal the game unexpectedly.

  • Yuna, Hope of Spira

    Yuna, Hope of Spira

    Build a synergistic enchantment-based board through enchantment creatures and reanimation, leveraging cards like Spirit Companion and Idolon of Blossoms to generate continuous card advantage and pressure.

Gameplay Insights

  • 1

    The Tiamat player used treasure tokens generated from spells like Descent into Avernus to accelerate into casting Tiamat and fetching five dragons in one turn, significantly shifting board control.

  • 2

    Mathas's use of bounty counters created a political dynamic, encouraging opponents to remove bounty-marked creatures for his benefit, which influenced combat and removal priorities.

  • 3

    Kynaios and Tiro's group hug effect helped all players ramp and draw cards, setting up a high-mana, high-impact midgame where multiple players could deploy their threats.

  • 4

    The enchantment deck capitalized on both ramp and card draw from enchantment synergies such as Idolon of Blossoms and Spirit Companion to maintain pressure while staying reactive.

  • 5

    Strategic use of instant-speed removal and exile effects, like Silhouette's ability to temporarily remove dangerous dragons, showcased timely interaction to slow down dominant threats.

Notable Cards

  • Tiamat

    Tiamat

  • Descent into Avernus

    Descent into Avernus

  • Kenrith's Transformation

    Kenrith's Transformation

  • Silhouette

    Silhouette

  • Bounty Hunter

    Bounty Hunter

  • Mind Stone

    Mind Stone

  • Mana Flare

    Mana Flare

Gameplay Summary

The game began with players establishing their mana bases and ramping quickly, setting the stage for a high-powered midgame.

Early plays included enchantment ramp and card draw engines, notably from the Yuna, Hope of Spira deck which focused on enchantment synergies and reanimation.

Kynaios and Tiro of Meletis facilitated group card draw and mana acceleration, creating a supportive environment for all players.

Mathas, Fiend Seeker added a political element by placing bounty counters on creatures, incentivizing targeted removals to benefit himself.

The Tiamat player took advantage of the accelerating mana and treasures generated by spells like Descent into the Avernus to cast Tiamat, fetching five powerful dragons that immediately shifted the board state into a threatening offense. Midgame saw significant combat phases where Tiamat's dragons attacked, applying pressure on multiple opponents simultaneously.

The Mathas player cleverly used bounty hunter creatures to place counters and remove threats, while the enchantment-focused deck built up board presence with token spirits and enchantment creatures.

Key interactions included the use of Kenrith's Transformation to buff creatures and the strategic exile of problematic dragons with Silhouette.

The game featured a dynamic interplay of creature combat, political targeting via bounty counters, and enchantment-driven value, with the Tiamat deck leveraging its massive dragons and treasure generation as a potential win condition.

Watch on YouTube