Deck Strategies
Angus Mackenzie
Control the board by repeatedly fogging combat damage using Angus's tap ability to stall opponents and buy time, ultimately winning through attrition or combo finishers.
Momir Vig, Simic Visionary
Generate a large board of creature tokens and utilize Momir Vig's tutors to find key creatures like Craterhoof Behemoth for a decisive alpha strike to end the game quickly.
Pir, Imaginative Rascal and Toothy, Imaginary Friend
Draw massive amounts of cards to grow Toothy into a huge threat, then use combo finishers like Triskaidekaphile and Thassa's Oracle to win by either emptying the deck or having a specific hand size.
Nekusar, the Mindrazer
Punish opponents for drawing cards by dealing damage each time they draw outside their draw step, leveraging forced card draw and discard effects to drain opponents' life totals.
Gameplay Insights
- 1
Blake’s use of Angus Mackenzie’s fog ability early in the game effectively slowed the pace and prevented aggressive attacks, buying him time to set up his strategy.
- 2
CGB’s deck capitalized on drawing large amounts of cards to both grow Toothy and set up combo win conditions, showcasing strong synergy between card draw and board presence.
- 3
Ben’s Momir Vig deck combined token generation with powerful finishers like Craterhoof Behemoth, highlighting the importance of balancing board development with explosive damage potential.
- 4
Shea’s Nekusar leveraged forced card draw and discard triggers to inflict significant damage on opponents, demonstrating how punishing opponents’ resources can be a viable strategy in multiplayer EDH.
- 5
The interaction between Forced Fruition and Liliana’s Caress created a dangerous life loss engine that pressured opponents heavily, especially those relying on card draw.
- 6
Opposition was used strategically to disrupt opponents’ mana bases and slow down their plays, showing the value of targeted disruption in multiplayer games.
Notable Cards
Angus Mackenzie
Craterhoof Behemoth
Pir, Imaginative Rascal
Toothy, Imaginary Friend
Triskaidekaphile
Thassa's Oracle
Nekusar, the Mindrazer
Forced Fruition
Liliana's Caress
Parallel Lives
Opposition
Squirrel Nest
Midnight Clock
Summary
The game began with players ramping mana quickly and setting up their board states. Blake, piloting Angus Mackenzie, focused on defensive plays with his fog ability to prevent combat damage, trying to stall the game. CGB, on the other hand, utilized the synergy of Pir and Toothy to generate massive card draw and grow Toothy into a huge threat, aiming to win either through overwhelming creatures or combo finishers like Triskaidekaphile and Thassa's Oracle. Ben's Momir Vig deck prioritized creature token generation and utilized Craterhoof Behemoth for a potential game-ending alpha strike. Meanwhile, Shea played Nekusar, the Mindrazer, turning the card draw strategies of opponents against them by dealing damage each time they drew extra cards, creating a taxing environment for the group. Early on, the game saw players strategically using mana dorks, ramp spells, and enchantments like Parallel Lives and Opposition to build their board presence and disrupt opponents. The tension rose as card draw and discard effects began to interact, with Liliana's Caress and Forced Fruition creating painful life loss triggers and Nekusar punishing opponents for drawing cards. The game was a battle of attrition and combo execution, with each player leveraging their deck's unique strengths toward their win conditions.